223 lines
6.4 KiB
D
223 lines
6.4 KiB
D
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module assembler;
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import std.stdio : writefln;
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struct Assembler {
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/*
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Instruction Glossary:
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0x0nnn - SYS addr
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0x00E0 - CLS
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0x00EE - RET
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0x1nnn - JP addr
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0x2nnn - CALL addr
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0x3xkk - SE Vx, byte
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0x4xkk - SNE Vx, byte
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0x5xy0 - SE Vx, Vy
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0x6xkk - LD Vx, byte
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0x7xkk - ADD Vx, byte
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0x8xy0 - LD Vx, Vy
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0x8xy1 - OR Vx, Vy
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0x8xy2 - AND Vx, Vy
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0x8xy3 - XOR Vx, Vy
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0x8xy4 - ADD Vx, Vy
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0x8xy5 - SUB Vx, Vy
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0x8xy6 - SHR Vx {, Vy}
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0x8xy7 - SUBN Vx, Vy
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0x8xyE - SHL Vx {, Vy}
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0x9xy0 - SNE Vx, Vy
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0xAnnn - LD I, addr
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0xBnnn - JP V0, addr
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0xCxkk - RND Vx, byte
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0xDxyn - DRW Vx, Vy, nibble
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0xEx9E - SKP Vx
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0xExA1 - SKNP Vx
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0xFx07 - LD Vx, DT
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0xFx0A - LD Vx, K
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0xFx15 - LD DT, Vx
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0xFx18 - LD ST, Vx
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0xFx1E - ADD I, Vx
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0xFx29 - LD F, Vx
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0xFx33 - LD B, Vx
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0xFx55 - LD [I], Vx
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0xFx65 - LD Vx, [I]
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*/
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enum OpCode {
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UNK, // UNKNOWN
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CLS, // CLS
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RET, // RET
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CALL, // CALL addr
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ADD, // ADD Vx, Vy
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// ADD Vx, byte
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// ADD I, Vx
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SUB, // SUB Vx, Vy
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// SUB Vx, byte
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SUBN, // SUBN Vx, Vy
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SE, // SE Vx, Vy
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// SE Vx, byte
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SNE, // SNE Vx, byte
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SKP, // SKP Vx
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SKNP, // SKNP Vx
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SHL, // SHL Vx {, Vy}
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SHR, // SHR Vx {, Vy}
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XOR, // XOR Vx, Vy
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AND, // AND Vx, Vy
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OR, // OR Vx, Vy
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LD, // LD Vx, DT
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// LD DT, Vx
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// LD ST, Vx
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// LD Vx, K
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// LD [I], Vx
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// LD Vx, [I]
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RND // RND Vx, byte
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}
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enum Argument {
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Nil,
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Vx,
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Vy,
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DT,
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ST,
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K,
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addr,
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val
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}
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struct Instruction {
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OpCode op;
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Argument a1;
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Argument a2;
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}
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import std.array;
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private {
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Appender!(ubyte[]) assembled_data;
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Appender!string dissassembled_data;
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}
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@disable this(this);
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ubyte[] assemble(const char* input) {
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return [];
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} // assemble
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ubyte[] assemble(const char[] input) {
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return [];
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} // assemble
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const (char)[] disassemble(ubyte[] instructions) {
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import std.range : chunks;
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foreach (ref ubyte[] i; instructions.chunks(2)) {
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ushort opcode = (*(cast(ushort*)(i.ptr)));
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switch (opcode & 0xF000) {
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case 0x0000:
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switch (opcode & 0x0FFF) {
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case 0x00E0: // 0x00E0 Clears the screen. | CLS
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case 0x00EE: // 0x00EE Returns from a subroutine. | RET
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default: // 0x0NNN Calls RCA 1802 program at address NNN. Not necessary for most ROMs. | SYS addr
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//assert(0, "0x0NNN RCA 1802 program opcode not implemented!");
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break;
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}
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break;
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case 0x1000: // 0x1NNN Jumps to address NNN. | JP addr
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case 0x2000: // 0x2NNN Calls subroutine at NNN. | CALL addr
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case 0x3000: // 0x3XNN Skips the next instruction if VX equals NN. | SE Vx, byte
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case 0x4000: // 0x4XNN Skips the next instruction if VX doesn't equal NN. | SNE Vx, byte
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case 0x5000: // 0x5XYO Skips the next instruction if VX equals VY. | SE Vx, Vy
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case 0x6000: // 0x6XNN Sets VX to NN. | LD Vx, byte
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case 0x7000: // 0x7XNN Adds NN to VX. | AD Vx, byte
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case 0x8000:
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switch (opcode) {
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case 0x0000: // 0x8XY0 Sets VX to the value of VY. | LD Vx, Vy
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case 0x0001: // 0x8XY1 Sets VX to VX or VY. | OR Vx, Vy
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case 0x0002: // 0x8XY2 Sets VX to VX and VY. | AND Vx, Vy
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case 0x0003: // 0x8XY3 Sets VX to VX xor VY. | XOR Vx, Vy
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case 0x0004: // 0x8XY4 Adds VY to VX. VF is set to 1 when there's a carry, and to 0 when there isn't. | ADD Vx, Vy
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case 0x0005: // 0x8XY5 VY is subtracted from VX. VF is set to 0 when there's a borrow, and 1 when there isn't. | SUB Vx, Vy
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case 0x0006: // 0x8XY6 Shifts VX right by one. VF is set to the value of the least significant bit of VX before the shift. | SHR Vx {, Vy}
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case 0x0007: // 0x8XY7 Sets VX to VY minus VX. VF is set to 0 when there's a borrow, and 1 when there isn't. | SUBN Vx, Vy
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case 0x000E: // 0x8XYE Shifts VX left by one. VF is set to the value of the most significant bit of VX before the shift. | SHL Vx {, Vy}
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default: // unhandled for some reason
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writefln("unknown opcode: 0x%x", opcode);
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break;
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}
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break;
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case 0x9000: // 0x9XYO Skips the next instruction if VX doesn't equal VY. | SNE Vx, Vy
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case 0xA000: // 0xANNN Sets I to the address NNN. | LD I, addr
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case 0xB000: // 0xBNNN Jumps to the address NNN plus V0. | JP V0, addr
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case 0xC000: // 0xCXNN Sets VX to the result of a bitwise and operation on a random number and NN. | RND Vx, byte
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// 0xDXYN | DRW Vx, Vy, nibble
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// Sprites stored in memory at location in index register (I), 8bits wide.
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// Wraps around the screen. If when drawn, clears a pixel, register VF is set to 1 otherwise it is zero.
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// All drawing is XOR drawing (i.e. it toggles the screen pixels).
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// Sprites are drawn starting at position VX, VY. N is the number of 8bit rows that need to be drawn.
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// If N is greater than 1, second line continues at position VX, VY+1, and so on.
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case 0xD000:
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case 0xE000:
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switch (opcode & 0x000F) {
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case 0x000E: // 0xEX9E Skips the next instruction if the key stored in VX is pressed. | SKP Vx
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case 0x0001: // 0xEXA1 Skips the next instruction if the key stored in VX isn't pressed. | SKNP Vx
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default: // unhandled for some reason
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writefln("unknown opcode: 0x%x", opcode);
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break;
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}
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break;
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case 0xF000:
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switch (opcode & 0x00FF) {
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case 0x0007: // 0xFX07 Sets VX to the value of the delay timer. | LD Vx, DT
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case 0x000A: // 0xFX0A A key press is awaited, and then stored in VX. | LD Vx, K
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case 0x0015: // 0xFX15 Sets the delay timer to VX. | LD DT, Vx
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case 0x0018: // 0xFX18 Sets the sound timer to VX. | LD ST, Vx
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case 0x001E: // 0xFX1E Adds VX to I. | ADD I, Vx
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case 0x0029: // 0xFX29 Sets I to the location of the sprite for the character in VX. | LD F, Vx
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// 0xFX33 Stores the Binary-coded decimal representation of VX,
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// with the most significant of three digits at the address in I,
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// the middle digit at I plus 1, and the least significant digit at I plus 2.
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case 0x0033: // 0xFX33 ??? FIXME? | LD B, Vx
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case 0x0055: // 0xFX55 Stores V0 to VX in memory starting at address I. | LD [I], Vx
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case 0x0065: // 0xFX65 Fills V0 to VX with values from memory starting at address I. | LD Vx, [I]
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default: // unhandled for some reason
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writefln("unknown opcode: 0x%x", opcode);
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break;
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}
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break;
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default:
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writefln("unknown opcode: 0x%x", opcode);
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}
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}
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return "";
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} // dissassemble
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} // Assembler
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