271 lines
27 KiB
D
271 lines
27 KiB
D
module glad.gl.gl;
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public import glad.gl.types;
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public import glad.gl.funcs :
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glMultiTexCoordP2uiv, glCopyTexImage1D, glVertexAttribI3ui, glStencilMaskSeparate, glVertexAttribP1uiv,
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glLinkProgram, glHint, glGetUniformiv, glFramebufferRenderbuffer, glGetString,
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glVertexAttribP2uiv, glCompressedTexSubImage3D, glDetachShader, glTexCoordP3uiv, glVertexAttrib1sv,
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glBindSampler, glLineWidth, glColorP3uiv, glGetIntegeri_v, glVertexAttribI2ui,
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glCompileShader, glGetTransformFeedbackVarying, glColorMask, glDeleteTextures, glStencilOpSeparate,
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glCopyBufferSubData, glDeleteQueries, glNormalP3uiv, glVertexAttrib4f, glUniformMatrix3x4fv,
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glGetBufferParameteri64v, glVertexAttribIPointer, glMultiTexCoordP3ui, glBeginConditionalRender, glDrawElementsBaseVertex,
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glVertexP4ui, glEnablei, glSampleCoverage, glSamplerParameteri, glSamplerParameterf,
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glUniform1f, glGetVertexAttribfv, glGetCompressedTexImage, glVertexAttribP4ui, glCreateShader,
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glIsBuffer, glGetMultisamplefv, glGenRenderbuffers, glCopyTexSubImage2D, glCompressedTexImage2D,
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glVertexAttrib1f, glVertexP3ui, glBlendFuncSeparate, glLogicOp, glDrawBuffers,
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glVertexAttrib1s, glUniform4ui, glSampleMaski, glVertexP2ui, glBindFramebuffer,
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glCullFace, glUniformMatrix3x2fv, glPointSize, glVertexAttribI2uiv, glVertexAttrib2dv,
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glDeleteProgram, glVertexAttrib4Nuiv, glRenderbufferStorage, glWaitSync, glAttachShader,
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glUniformMatrix4x3fv, glUniform3i, glClearBufferfv, glQueryCounter, glProvokingVertex,
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glUniform3f, glVertexAttrib4ubv, glGetBufferParameteriv, glTexCoordP2ui, glDrawElements,
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glColorMaski, glClearBufferfi, glGenVertexArrays, glVertexAttribI4sv, glMultiTexCoordP2ui,
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glGetQueryObjectiv, glGetSamplerParameterIiv, glGetFragDataIndex, glSecondaryColorP3uiv, glTexParameterIuiv,
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glDrawArraysInstanced, glMultiDrawArrays, glGenerateMipmap, glGetVertexAttribdv, glSamplerParameteriv,
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glVertexAttrib3f, glVertexAttrib4uiv, glVertexAttrib3d, glBlendColor, glSamplerParameterIuiv,
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glUnmapBuffer, glPointParameterf, glMultiTexCoordP4ui, glVertexAttribI4iv, glEndQuery,
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glBindRenderbuffer, glDeleteFramebuffers, glDrawArrays, glUniform1ui, glIsProgram,
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glVertexAttrib4bv, glTexCoordP1ui, glVertexAttribI2i, glClear, glVertexAttrib4fv,
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glGetActiveUniformName, glUniform4i, glActiveTexture, glEnableVertexAttribArray, glDrawRangeElements,
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glBindTexture, glIsEnabled, glStencilOp, glReadPixels, glVertexAttribI3iv,
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glUniform4f, glFramebufferTexture2D, glGetFramebufferAttachmentParameteriv, glVertexAttrib4Nub, glUniformMatrix3fv,
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glGetFragDataLocation, glTexImage1D, glDrawElementsInstancedBaseVertex, glTexParameteriv, glGetTexImage,
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glGetTexLevelParameterfv, glUniform1iv, glGetQueryObjecti64v, glGenFramebuffers, glStencilFunc,
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glGetAttachedShaders, glUniformBlockBinding, glIsRenderbuffer, glDeleteVertexArrays, glMapBufferRange,
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glVertexAttrib4Nubv, glIsVertexArray, glDisableVertexAttribArray, glReadBuffer, glGetQueryiv,
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glGetSamplerParameterfv, glGetShaderInfoLog, glGetUniformIndices, glIsShader, glVertexAttribI4ubv,
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glGetInteger64v, glVertexAttribI4i, glPointParameteriv, glDisable, glGetBufferSubData,
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glBindAttribLocation, glEnable, glGetActiveUniformsiv, glBindBufferRange, glTexParameterfv,
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glBlendEquationSeparate, glVertexAttribI1ui, glGenBuffers, glGetAttribLocation, glVertexAttrib4dv,
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glTexCoordP1uiv, glVertexAttrib2fv, glBlendFunc, glCreateProgram, glTexImage3D,
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glMultiTexCoordP3uiv, glVertexAttribP3ui, glIsFramebuffer, glPrimitiveRestartIndex, glGetUniformfv,
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glGetUniformuiv, glGetVertexAttribIiv, glDrawBuffer, glColorP4ui, glClearBufferuiv,
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glDrawElementsInstanced, glVertexAttrib4d, glGetBooleanv, glVertexP2uiv, glGetTexParameteriv,
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glFlush, glGetRenderbufferParameteriv, glClearColor, glVertexAttribI2iv, glGetUniformBlockIndex,
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glVertexAttrib4Niv, glClearBufferiv, glPointParameteri, glGetVertexAttribPointerv, glColorP4uiv,
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glGetStringi, glFenceSync, glUniform3ui, glColorP3ui, glVertexAttrib3sv,
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glVertexAttrib4s, glVertexAttribI4uiv, glGetTexLevelParameteriv, glUniform2fv, glMultiTexCoordP4uiv,
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glGetSamplerParameterIuiv, glStencilFuncSeparate, glTexCoordP3ui, glGenSamplers, glClampColor,
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glUniform4iv, glClearStencil, glVertexAttrib2sv, glUniformMatrix2x3fv, glGetVertexAttribIuiv,
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glVertexAttrib4Nusv, glGenTextures, glDepthFunc, glCompressedTexSubImage2D, glGetTexParameterIuiv,
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glVertexAttribI4bv, glVertexAttrib4Nbv, glGetTexParameterfv, glMultiTexCoordP1ui, glVertexAttrib3s,
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glIsSync, glGetActiveUniformBlockName, glClientWaitSync, glUniform2i, glUniform2f,
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glShaderSource, glGetProgramiv, glVertexAttribPointer, glFramebufferTextureLayer, glTexParameterIiv,
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glBlendEquation, glGetUniformLocation, glGetSamplerParameteriv, glEndTransformFeedback, glFlushMappedBufferRange,
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glVertexAttrib4usv, glUniform4fv, glBeginTransformFeedback, glVertexAttribI1iv, glIsSampler,
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glVertexAttribP4uiv, glVertexAttribDivisor, glGenQueries, glCompressedTexImage1D, glVertexAttribP1ui,
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glCopyTexSubImage1D, glDrawRangeElementsBaseVertex, glCheckFramebufferStatus, glTexSubImage3D, glGetInteger64i_v,
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glDeleteSamplers, glCopyTexImage2D, glVertexP3uiv, glBlitFramebuffer, glIsEnabledi,
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glUniformMatrix4x2fv, glSecondaryColorP3ui, glBindFragDataLocationIndexed, glVertexAttrib1dv, glUniform2iv,
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glGetQueryObjectuiv, glSamplerParameterIiv, glBufferSubData, glVertexAttrib4iv, glUniform4uiv,
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glFramebufferTexture, glUniform1i, glFramebufferTexture1D, glGetShaderiv, glVertexP4uiv,
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glGetActiveAttrib, glBindFragDataLocation, glVertexAttrib2d, glPolygonOffset, glDisablei,
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glGetDoublev, glTexCoordP4ui, glVertexAttrib1d, glVertexAttribI3uiv, glTexSubImage2D,
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glGetSynciv, glVertexAttrib1fv, glTexCoordP2uiv, glVertexAttribI4ui, glTexImage2DMultisample,
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glBeginQuery, glMultiTexCoordP1uiv, glUniform3fv, glDepthRange, glMapBuffer,
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glUniformMatrix2x4fv, glBindBuffer, glBufferData, glGetTexParameterIiv, glCompressedTexImage3D,
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glDeleteSync, glCopyTexSubImage3D, glGetError, glDeleteRenderbuffers, glGetVertexAttribiv,
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glMultiDrawElements, glVertexAttrib3fv, glGetFloatv, glTexSubImage1D, glUniform3iv,
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glNormalP3ui, glPolygonMode, glVertexAttribI1i, glVertexAttribP3uiv, glGetActiveUniformBlockiv,
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glGetIntegerv, glGetBufferPointerv, glFramebufferTexture3D, glRenderbufferStorageMultisample, glIsQuery,
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glUniformMatrix2fv, glUseProgram, glVertexAttrib4sv, glTexImage2D, glGetProgramInfoLog,
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glStencilMask, glSamplerParameterfv, glBindVertexArray, glIsTexture, glUniform1fv,
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glDeleteBuffers, glMultiDrawElementsBaseVertex, glEndConditionalRender, glScissor, glTexCoordP4uiv,
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glUniform2uiv, glCompressedTexSubImage1D, glFinish, glDeleteShader, glPointParameterfv,
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glVertexAttrib4Nsv, glViewport, glBindBufferBase, glVertexAttribI1uiv, glUniform1uiv,
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glTransformFeedbackVaryings, glVertexAttrib2f, glVertexAttrib3dv, glGetQueryObjectui64v, glUniform2ui,
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glDepthMask, glVertexAttribI3i, glVertexAttrib2s, glTexImage3DMultisample, glUniformMatrix4fv,
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glClearDepth, glGetActiveUniform, glVertexAttribI4usv, glTexParameterf, glTexParameteri,
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glFrontFace, glGetShaderSource, glTexBuffer, glPixelStorei, glValidateProgram,
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glPixelStoref, glUniform3uiv, glVertexAttribP2ui, glGetBooleani_v;
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public import glad.gl.ext :
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glObjectPtrLabel, glGetDebugMessageLog, glPushDebugGroup, glDebugMessageCallbackKHR, glObjectLabelKHR,
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glGetObjectPtrLabelKHR, glGetPointerv, glDebugMessageControlKHR, glGetObjectPtrLabel, glObjectLabel,
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glDebugMessageCallback, glDebugMessageInsertKHR, glPopDebugGroupKHR, glGetObjectLabel, glDebugMessageControl,
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glDebugMessageInsert, glObjectPtrLabelKHR, glGetObjectLabelKHR, glPopDebugGroup, glPushDebugGroupKHR,
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glGetDebugMessageLogKHR, glGetPointervKHR;
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public import glad.gl.enums :
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GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT_VEC3, GL_UNSIGNED_INT_VEC4,
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GL_UNSIGNED_SHORT_5_6_5, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_DEPTH_ATTACHMENT, GL_DITHER, GL_RGB16UI,
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GL_QUERY_RESULT, GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR, GL_FLOAT_VEC2, GL_FLOAT_VEC3,
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GL_R16_SNORM, GL_FLOAT_VEC4, GL_FLOAT, GL_RGB32UI, GL_TEXTURE_MAX_LOD,
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GL_BUFFER_MAP_OFFSET, GL_MIN_PROGRAM_TEXEL_OFFSET, GL_BUFFER_SIZE, GL_RGB16_SNORM, GL_SAMPLER_2D_RECT,
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GL_RGB9_E5, GL_UNIFORM_BUFFER_START, GL_TEXTURE_COMPRESSED, GL_TEXTURE_COMPRESSION_HINT, GL_RGBA32UI,
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GL_UNSIGNED_INT_SAMPLER_2D, GL_VERTEX_ARRAY_KHR, GL_TEXTURE_MIN_LOD, GL_DEBUG_TYPE_OTHER_KHR, GL_TEXTURE9,
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GL_MAX_VARYING_FLOATS, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7,
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GL_TEXTURE0, GL_LINEAR_MIPMAP_LINEAR, GL_TEXTURE2, GL_TEXTURE3, GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
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GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_DOUBLE, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_BYTE, GL_BOOL_VEC3,
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GL_BOOL_VEC2, GL_TIMEOUT_IGNORED, GL_RENDERBUFFER_SAMPLES, GL_ONE, GL_RG,
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GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_COLOR_CLEAR_VALUE, GL_MAX_SAMPLES, GL_DEPTH_WRITEMASK, GL_DEBUG_SOURCE_THIRD_PARTY,
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GL_UNPACK_IMAGE_HEIGHT, GL_GREEN_INTEGER, GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR, GL_TEXTURE_DEPTH_SIZE, GL_FLOAT_MAT3x2,
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GL_TRIANGLE_STRIP, GL_NOOP, GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, GL_FLOAT_MAT3x4, GL_CONTEXT_FLAGS,
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GL_FRONT_LEFT, GL_COLOR_ATTACHMENT28, GL_COLOR_ATTACHMENT29, GL_DEBUG_SEVERITY_NOTIFICATION, GL_COLOR_ATTACHMENT24,
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GL_COLOR_ATTACHMENT25, GL_COLOR_ATTACHMENT26, GL_COLOR_ATTACHMENT27, GL_COLOR_ATTACHMENT20, GL_COLOR_ATTACHMENT21,
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GL_COMPRESSED_RGBA, GL_COLOR_ATTACHMENT23, GL_RGBA32I, GL_TRANSFORM_FEEDBACK_BUFFER, GL_QUERY_WAIT,
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GL_UNSIGNED_SHORT_5_5_5_1, GL_TIMEOUT_EXPIRED, GL_QUERY_NO_WAIT, GL_PROVOKING_VERTEX, GL_UNPACK_SWAP_BYTES,
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GL_STENCIL_FUNC, GL_MAX_TEXTURE_LOD_BIAS, GL_ALIASED_LINE_WIDTH_RANGE, GL_LINE_STRIP_ADJACENCY, GL_POINT_SIZE,
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GL_INVERT, GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR, GL_TEXTURE_COMPARE_FUNC, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_RGB12,
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GL_INT, GL_RGB10, GL_RGB16, GL_DEBUG_TYPE_POP_GROUP, GL_CLIP_DISTANCE1,
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GL_BGRA, GL_POLYGON_OFFSET_FILL, GL_CLIP_DISTANCE2, GL_CLIP_DISTANCE5, GL_CLIP_DISTANCE4,
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GL_CLIP_DISTANCE7, GL_CLIP_DISTANCE6, GL_DOUBLEBUFFER, GL_FRONT_AND_BACK, GL_R8,
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GL_POINT, GL_RGB_INTEGER, GL_BUFFER_KHR, GL_STENCIL_CLEAR_VALUE, GL_SRGB,
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GL_SYNC_FENCE, GL_ONE_MINUS_CONSTANT_COLOR, GL_UNSIGNED_INT_8_8_8_8, GL_SHADING_LANGUAGE_VERSION, GL_TEXTURE_BUFFER_DATA_STORE_BINDING,
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GL_RGB8_SNORM, GL_TEXTURE_ALPHA_SIZE, GL_DEBUG_LOGGED_MESSAGES, GL_DEBUG_GROUP_STACK_DEPTH_KHR, GL_FLOAT_32_UNSIGNED_INT_24_8_REV,
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GL_FRAGMENT_SHADER, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, GL_FRAGMENT_SHADER_DERIVATIVE_HINT,
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GL_TEXTURE_DEPTH, GL_STENCIL_BACK_REF, GL_DEBUG_OUTPUT, GL_NO_ERROR, GL_VIEWPORT,
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GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_BLEND_SRC_ALPHA, GL_DRAW_BUFFER6, GL_DRAW_BUFFER7, GL_DRAW_BUFFER4,
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GL_DRAW_BUFFER5, GL_DRAW_BUFFER2, GL_DRAW_BUFFER3, GL_AND_REVERSE, GL_DRAW_BUFFER1,
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GL_RENDERBUFFER, GL_MAX_LABEL_LENGTH_KHR, GL_COPY, GL_QUERY_RESULT_AVAILABLE, GL_MAX_DEBUG_MESSAGE_LENGTH,
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GL_DRAW_BUFFER9, GL_MAX_DRAW_BUFFERS, GL_KEEP, GL_VERTEX_ARRAY_BINDING, GL_ONE_MINUS_DST_ALPHA,
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GL_TEXTURE_CUBE_MAP_SEAMLESS, GL_R32UI, GL_RGBA8_SNORM, GL_FILL, GL_INT_SAMPLER_3D,
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GL_DEBUG_TYPE_PUSH_GROUP_KHR, GL_SRC_COLOR, GL_SAMPLER_BINDING, GL_AND, GL_DEPTH24_STENCIL8,
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GL_SAMPLE_BUFFERS, GL_SAMPLER_CUBE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, GL_MAJOR_VERSION, GL_STATIC_COPY,
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GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_EXTENSIONS, GL_BGR_INTEGER, GL_PROXY_TEXTURE_RECTANGLE, GL_UPPER_LEFT,
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GL_UNIFORM_BUFFER_BINDING, GL_UNIFORM_TYPE, GL_RENDERBUFFER_BLUE_SIZE, GL_TEXTURE_COMPARE_MODE, GL_ANY_SAMPLES_PASSED,
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GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, GL_DEBUG_TYPE_ERROR, GL_DEPTH_BUFFER_BIT, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_DEBUG_CALLBACK_USER_PARAM_KHR,
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GL_UNIFORM_BUFFER, GL_MAP_WRITE_BIT, GL_SMOOTH_POINT_SIZE_RANGE, GL_SAMPLE_MASK, GL_CCW,
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GL_FRONT_RIGHT, GL_RGB32I, GL_MAP_INVALIDATE_BUFFER_BIT, GL_DEPTH_COMPONENT24, GL_UNSIGNED_INT_5_9_9_9_REV,
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GL_DEPTH_TEST, GL_SYNC_GPU_COMMANDS_COMPLETE, GL_SAMPLER_KHR, GL_UNSIGNED_INT_SAMPLER_BUFFER, GL_VERTEX_ATTRIB_ARRAY_INTEGER,
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GL_DEBUG_SOURCE_THIRD_PARTY_KHR, GL_MULTISAMPLE, GL_MAX_GEOMETRY_OUTPUT_VERTICES, GL_MAX_VERTEX_UNIFORM_BLOCKS, GL_ONE_MINUS_SRC1_COLOR,
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GL_STREAM_READ, GL_LINEAR, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_FUNC_SUBTRACT, GL_R32F,
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GL_VERTEX_ARRAY, GL_OR_REVERSE, GL_MAX_VARYING_COMPONENTS, GL_SAMPLER_BUFFER, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING,
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GL_CLAMP_TO_BORDER, GL_UNSIGNED_SHORT_5_6_5_REV, GL_COLOR_ATTACHMENT14, GL_COLOR_ATTACHMENT17, GL_DEPTH_RANGE,
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GL_GREATER, GL_CLAMP_TO_EDGE, GL_COLOR_ATTACHMENT13, GL_COLOR_ATTACHMENT12, GL_NEAREST,
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GL_MAX_GEOMETRY_UNIFORM_COMPONENTS, GL_COMPRESSED_TEXTURE_FORMATS, GL_COLOR_ATTACHMENT19, GL_TEXTURE21, GL_MAX_TEXTURE_IMAGE_UNITS,
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GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR, GL_FLOAT_MAT2, GL_FLOAT_MAT3, GL_FRONT_FACE, GL_DEPTH,
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GL_SHADER, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT,
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GL_SAMPLER_2D_RECT_SHADOW, GL_STACK_OVERFLOW_KHR, GL_TEXTURE30, GL_TEXTURE31, GL_RG8I,
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GL_UNSIGNED_INT_SAMPLER_1D, GL_RGBA8I, GL_DEBUG_SEVERITY_NOTIFICATION_KHR, GL_DEPTH_CLEAR_VALUE, GL_GEOMETRY_INPUT_TYPE,
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GL_BACK_LEFT, GL_BUFFER_MAP_POINTER, GL_LINE_SMOOTH, GL_RENDERBUFFER_BINDING, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,
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GL_QUERY, GL_QUERY_COUNTER_BITS, GL_MAX_3D_TEXTURE_SIZE, GL_COPY_WRITE_BUFFER, GL_BLEND,
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GL_DEBUG_SEVERITY_HIGH, GL_R16UI, GL_TEXTURE_BINDING_3D, GL_UNSIGNED_SHORT, GL_MIN,
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GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, GL_COMPRESSED_SRGB_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_DELETE_STATUS,
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GL_TEXTURE, GL_TEXTURE8, GL_PROXY_TEXTURE_1D_ARRAY, GL_MAX_CLIP_DISTANCES, GL_DEBUG_SOURCE_SHADER_COMPILER_KHR,
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GL_DEBUG_SOURCE_SHADER_COMPILER, GL_PIXEL_PACK_BUFFER_BINDING, GL_MAX_DEBUG_GROUP_STACK_DEPTH, GL_TIMESTAMP, GL_COLOR_BUFFER_BIT,
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GL_DONT_CARE, GL_ACTIVE_UNIFORMS, GL_VERTEX_PROGRAM_POINT_SIZE, GL_TEXTURE_BINDING_CUBE_MAP, GL_SAMPLER_2D,
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GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, GL_SRGB_ALPHA, GL_DRAW_BUFFER12, GL_NEAREST_MIPMAP_NEAREST, GL_NUM_COMPRESSED_TEXTURE_FORMATS,
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GL_PACK_SKIP_ROWS, GL_TEXTURE_MAG_FILTER, GL_STENCIL_INDEX1, GL_TEXTURE1, GL_BLEND_EQUATION_RGB,
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GL_CONTEXT_COMPATIBILITY_PROFILE_BIT, GL_LINK_STATUS, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, GL_TEXTURE_MAX_LEVEL, GL_R32I,
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GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY, GL_BLEND_COLOR, GL_BOOL_VEC4, GL_PROGRAM_PIPELINE_KHR, GL_ONE_MINUS_CONSTANT_ALPHA,
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GL_NEAREST_MIPMAP_LINEAR, GL_INT_2_10_10_10_REV, GL_SAMPLER_CUBE_SHADOW, GL_LEFT, GL_AND_INVERTED,
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GL_MAX_GEOMETRY_OUTPUT_COMPONENTS, GL_CULL_FACE, GL_WAIT_FAILED, GL_SAMPLER_1D, GL_LINE,
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GL_POLYGON_OFFSET_POINT, GL_INT_SAMPLER_1D_ARRAY, GL_MAX_TEXTURE_SIZE, GL_RG32F, GL_DEBUG_TYPE_MARKER,
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GL_DEBUG_OUTPUT_KHR, GL_SAMPLES_PASSED, GL_ARRAY_BUFFER, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT16,
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GL_RENDERBUFFER_RED_SIZE, GL_MAX_SAMPLE_MASK_WORDS, GL_UNSIGNALED, GL_BLUE_INTEGER, GL_RGBA16_SNORM,
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GL_TEXTURE_1D, GL_BLEND_SRC_RGB, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_BGRA_INTEGER, GL_PROXY_TEXTURE_2D_MULTISAMPLE,
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GL_SYNC_FLAGS, GL_FALSE, GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, GL_ONE_MINUS_SRC_ALPHA, GL_RG32I,
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GL_UNSIGNED_BYTE_2_3_3_REV, GL_SAMPLE_ALPHA_TO_ONE, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_COMPRESSED_SIGNED_RED_RGTC1, GL_TEXTURE_HEIGHT,
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GL_PROGRAM_POINT_SIZE, GL_RGBA16I, GL_R8I, GL_STENCIL_INDEX8, GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER,
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GL_SAMPLE_ALPHA_TO_COVERAGE, GL_INT_SAMPLER_2D, GL_SAMPLER_2D_MULTISAMPLE, GL_TEXTURE_FIXED_SAMPLE_LOCATIONS, GL_STENCIL_PASS_DEPTH_FAIL,
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GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR, GL_RED, GL_POLYGON_OFFSET_LINE, GL_FUNC_REVERSE_SUBTRACT, GL_RGBA8UI,
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GL_COLOR_ATTACHMENT15, GL_GREEN, GL_INVALID_OPERATION, GL_MAX_RECTANGLE_TEXTURE_SIZE, GL_FIXED_ONLY,
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GL_CLAMP_READ_COLOR, GL_RED_INTEGER, GL_NONE, GL_POLYGON_MODE, GL_COLOR_ATTACHMENT5,
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GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, GL_COLOR_ATTACHMENT7, GL_UNIFORM_BLOCK_NAME_LENGTH, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT0,
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GL_COLOR_ATTACHMENT3, GL_COLOR_ATTACHMENT2, GL_BACK, GL_FRAMEBUFFER_DEFAULT, GL_COLOR_ATTACHMENT9,
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GL_COLOR_ATTACHMENT8, GL_LINE_SMOOTH_HINT, GL_COLOR_ATTACHMENT10, GL_PACK_IMAGE_HEIGHT, GL_NAND,
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GL_UNIFORM_BLOCK_DATA_SIZE, GL_BUFFER_USAGE, GL_DEBUG_TYPE_PERFORMANCE, GL_CULL_FACE_MODE, GL_UNSIGNED_INT_8_8_8_8_REV,
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GL_RG32UI, GL_CONTEXT_FLAG_DEBUG_BIT_KHR, GL_NUM_EXTENSIONS, GL_UNIFORM_IS_ROW_MAJOR, GL_MAX_UNIFORM_BLOCK_SIZE,
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GL_BOOL, GL_MAX_COMBINED_UNIFORM_BLOCKS, GL_FRAMEBUFFER_BINDING, GL_RGB32F, GL_ALPHA,
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GL_SET, GL_COLOR_WRITEMASK, GL_DST_COLOR, GL_UNSIGNED_INT_SAMPLER_1D_ARRAY, GL_UNSIGNED_INT,
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GL_DEPTH_FUNC, GL_TEXTURE_WRAP_R, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_DST_ALPHA,
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GL_UNIFORM_BLOCK_BINDING, GL_STENCIL_BACK_VALUE_MASK, GL_INT_SAMPLER_2D_ARRAY, GL_POINT_SPRITE_COORD_ORIGIN, GL_POINT_SIZE_RANGE,
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GL_COMPRESSED_RGB, GL_TIME_ELAPSED, GL_DEPTH_COMPONENT, GL_SRC1_COLOR, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES,
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GL_BLEND_SRC, GL_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_RECTANGLE, GL_SHADER_TYPE, GL_RG16_SNORM,
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GL_COMPARE_REF_TO_TEXTURE, GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, GL_TRUE, GL_TEXTURE_MIN_FILTER,
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GL_FLOAT_MAT4, GL_STACK_UNDERFLOW, GL_RG_INTEGER, GL_TEXTURE_SWIZZLE_R, GL_PACK_SWAP_BYTES,
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|
GL_EQUAL, GL_TEXTURE_SWIZZLE_G, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER_HEIGHT, GL_RG16UI,
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|
GL_TEXTURE_BINDING_1D_ARRAY, GL_INTERLEAVED_ATTRIBS, GL_TEXTURE_ALPHA_TYPE, GL_TEXTURE_BINDING_2D_MULTISAMPLE, GL_DEBUG_TYPE_ERROR_KHR,
|
|
GL_LINE_WIDTH_GRANULARITY, GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH, GL_COMPRESSED_RED_RGTC1, GL_BLUE, GL_DRAW_BUFFER14,
|
|
GL_SHADER_SOURCE_LENGTH, GL_POINT_FADE_THRESHOLD_SIZE, GL_INT_SAMPLER_BUFFER, GL_COLOR_ATTACHMENT6, GL_VERTEX_ATTRIB_ARRAY_POINTER,
|
|
GL_TEXTURE_BLUE_TYPE, GL_UNPACK_ALIGNMENT, GL_COMPILE_STATUS, GL_STEREO, GL_PROGRAM,
|
|
GL_ALREADY_SIGNALED, GL_LINE_STRIP, GL_STREAM_COPY, GL_PACK_ROW_LENGTH, GL_BUFFER,
|
|
GL_TEXTURE_CUBE_MAP, GL_COLOR_ATTACHMENT22, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, GL_COLOR, GL_INT_SAMPLER_2D_RECT,
|
|
GL_TRIANGLE_STRIP_ADJACENCY, GL_RENDERBUFFER_DEPTH_SIZE, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_DYNAMIC_READ, GL_TEXTURE_BUFFER,
|
|
GL_TEXTURE_BINDING_RECTANGLE, GL_DEPTH_STENCIL, GL_DEBUG_SOURCE_APPLICATION_KHR, GL_UNPACK_SKIP_PIXELS, GL_RG8UI,
|
|
GL_MAX_VERTEX_OUTPUT_COMPONENTS, GL_POINTS, GL_SYNC_STATUS, GL_READ_WRITE, GL_PROXY_TEXTURE_2D,
|
|
GL_UNIFORM_NAME_LENGTH, GL_FASTEST, GL_SYNC_CONDITION, GL_FRONT, GL_HALF_FLOAT,
|
|
GL_TEXTURE_RED_TYPE, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, GL_SCISSOR_BOX, GL_OR, GL_MAP_INVALIDATE_RANGE_BIT,
|
|
GL_TEXTURE23, GL_TEXTURE22, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, GL_TEXTURE20, GL_TEXTURE27,
|
|
GL_TEXTURE26, GL_TEXTURE25, GL_TEXTURE24, GL_R8_SNORM, GL_TEXTURE29,
|
|
GL_TEXTURE28, GL_SAMPLER_1D_ARRAY, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, GL_PRIMITIVE_RESTART_INDEX,
|
|
GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TRIANGLES_ADJACENCY, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_LINE_LOOP, GL_REPLACE,
|
|
GL_DEBUG_SEVERITY_LOW, GL_READ_BUFFER, GL_MAP_FLUSH_EXPLICIT_BIT, GL_PACK_SKIP_PIXELS, GL_BACK_RIGHT,
|
|
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, GL_RGBA, GL_DEBUG_SOURCE_WINDOW_SYSTEM, GL_R16F, GL_RIGHT,
|
|
GL_DEBUG_SOURCE_APPLICATION, GL_DISPLAY_LIST, GL_GEQUAL, GL_R3_G3_B2, GL_DEBUG_OUTPUT_SYNCHRONOUS,
|
|
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, GL_LINE_WIDTH, GL_UNIFORM_OFFSET, GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_LEQUAL,
|
|
GL_UNSIGNED_INT_SAMPLER_CUBE, GL_TEXTURE_WIDTH, GL_ONE_MINUS_SRC1_ALPHA, GL_COLOR_ATTACHMENT4, GL_UNIFORM_SIZE,
|
|
GL_DEPTH_CLAMP, GL_SRC1_ALPHA, GL_FUNC_ADD, GL_FLOAT_MAT4x2, GL_FLOAT_MAT4x3,
|
|
GL_BUFFER_ACCESS, GL_UNSIGNED_BYTE, GL_VERSION, GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR, GL_SIGNED_NORMALIZED,
|
|
GL_CURRENT_VERTEX_ATTRIB, GL_ARRAY_BUFFER_BINDING, GL_TEXTURE_2D, GL_MAX_COLOR_TEXTURE_SAMPLES, GL_DYNAMIC_DRAW,
|
|
GL_OUT_OF_MEMORY, GL_LINES_ADJACENCY, GL_NICEST, GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, GL_UNSIGNED_SHORT_4_4_4_4_REV,
|
|
GL_UNPACK_ROW_LENGTH, GL_CURRENT_PROGRAM, GL_QUERY_KHR, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, GL_GEOMETRY_OUTPUT_TYPE,
|
|
GL_RASTERIZER_DISCARD, GL_RENDERBUFFER_GREEN_SIZE, GL_DEBUG_TYPE_PUSH_GROUP, GL_STREAM_DRAW, GL_POLYGON_SMOOTH_HINT,
|
|
GL_DEBUG_SEVERITY_MEDIUM, GL_MAX_UNIFORM_BUFFER_BINDINGS, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE, GL_SIGNALED, GL_PIXEL_PACK_BUFFER,
|
|
GL_FRAMEBUFFER, GL_INT_SAMPLER_2D_MULTISAMPLE, GL_STENCIL_TEST, GL_R16, GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION,
|
|
GL_R11F_G11F_B10F, GL_SRGB8, GL_MAX_SERVER_WAIT_TIMEOUT, GL_BUFFER_MAPPED, GL_DEBUG_CALLBACK_USER_PARAM,
|
|
GL_PIXEL_UNPACK_BUFFER_BINDING, GL_DECR, GL_PROXY_TEXTURE_1D, GL_STENCIL_BACK_FAIL, GL_POLYGON_OFFSET_FACTOR,
|
|
GL_MAX_LABEL_LENGTH, GL_DEBUG_TYPE_PORTABILITY, GL_DEBUG_GROUP_STACK_DEPTH, GL_DEPTH_COMPONENT32F, GL_TRIANGLE_FAN,
|
|
GL_PROGRAM_KHR, GL_COMPRESSED_RG, GL_DRAW_FRAMEBUFFER_BINDING, GL_MAX_ELEMENTS_VERTICES, GL_STENCIL_BACK_WRITEMASK,
|
|
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, GL_INVALID_FRAMEBUFFER_OPERATION, GL_BUFFER_ACCESS_FLAGS, GL_UNIFORM_BUFFER_SIZE, GL_TEXTURE_BINDING_BUFFER,
|
|
GL_TRIANGLES, GL_SAMPLER_2D_ARRAY_SHADOW, GL_DEPTH32F_STENCIL8, GL_MAX_ARRAY_TEXTURE_LAYERS, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,
|
|
GL_UNIFORM_MATRIX_STRIDE, GL_MAX_DEPTH_TEXTURE_SAMPLES, GL_MAX_DEBUG_MESSAGE_LENGTH_KHR, GL_QUERY_BY_REGION_WAIT, GL_NOR,
|
|
GL_SRGB8_ALPHA8, GL_RGBA16F, GL_DEBUG_CALLBACK_FUNCTION_KHR, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_PACK_ALIGNMENT,
|
|
GL_DEBUG_CALLBACK_FUNCTION, GL_DEBUG_TYPE_POP_GROUP_KHR, GL_SAMPLER_2D_ARRAY, GL_RENDERER, GL_UNPACK_LSB_FIRST,
|
|
GL_MAX_COLOR_ATTACHMENTS, GL_CLIP_DISTANCE0, GL_ACTIVE_UNIFORM_BLOCKS, GL_CLIP_DISTANCE3, GL_UNPACK_SKIP_IMAGES,
|
|
GL_PROGRAM_PIPELINE, GL_STENCIL_BACK_FUNC, GL_RGB16I, GL_STACK_UNDERFLOW_KHR, GL_ACTIVE_TEXTURE,
|
|
GL_TEXTURE_BASE_LEVEL, GL_RGB16F, GL_SMOOTH_LINE_WIDTH_RANGE, GL_FIRST_VERTEX_CONVENTION, GL_COLOR_LOGIC_OP,
|
|
GL_MINOR_VERSION, GL_LAST_VERTEX_CONVENTION, GL_UNSIGNED_INT_SAMPLER_3D, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_ALWAYS,
|
|
GL_INT_VEC4, GL_INT_VEC3, GL_INT_VEC2, GL_STENCIL_FAIL, GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS,
|
|
GL_MAX_VERTEX_ATTRIBS, GL_CONDITION_SATISFIED, GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT, GL_LINE_WIDTH_RANGE, GL_XOR,
|
|
GL_FRAMEBUFFER_UNSUPPORTED, GL_INVALID_ENUM, GL_CONTEXT_PROFILE_MASK, GL_DYNAMIC_COPY, GL_LESS,
|
|
GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_FRAMEBUFFER_UNDEFINED, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_STENCIL_SIZE, GL_RENDERBUFFER_WIDTH,
|
|
GL_READ_FRAMEBUFFER_BINDING, GL_FRAMEBUFFER_ATTACHMENT_LAYERED, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_DEPTH_TYPE, GL_INT_SAMPLER_1D,
|
|
GL_RGBA2, GL_RGBA4, GL_DRAW_BUFFER10, GL_DRAW_BUFFER11, GL_RGBA8,
|
|
GL_DRAW_BUFFER13, GL_UNSIGNED_INT_10_10_10_2, GL_DRAW_BUFFER15, GL_INFO_LOG_LENGTH, GL_COMPRESSED_RG_RGTC2,
|
|
GL_POLYGON_OFFSET_UNITS, GL_SRC_ALPHA_SATURATE, GL_RENDERBUFFER_STENCIL_SIZE, GL_REPEAT, GL_R16I,
|
|
GL_RG8_SNORM, GL_POINT_SIZE_GRANULARITY, GL_STATIC_READ, GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, GL_SCISSOR_TEST,
|
|
GL_VALIDATE_STATUS, GL_MAP_READ_BIT, GL_RG16, GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS, GL_STENCIL,
|
|
GL_SAMPLE_MASK_VALUE, GL_STENCIL_BUFFER_BIT, GL_TEXTURE_2D_MULTISAMPLE, GL_DEBUG_TYPE_PERFORMANCE_KHR, GL_SAMPLER_1D_ARRAY_SHADOW,
|
|
GL_TEXTURE_SWIZZLE_B, GL_BLEND_EQUATION_ALPHA, GL_RGBA_INTEGER, GL_ACTIVE_ATTRIBUTES, GL_MAX_RENDERBUFFER_SIZE,
|
|
GL_COLOR_ATTACHMENT31, GL_COLOR_ATTACHMENT30, GL_STENCIL_PASS_DEPTH_PASS, GL_INCR_WRAP, GL_RENDERBUFFER_ALPHA_SIZE,
|
|
GL_COLOR_ATTACHMENT16, GL_DECR_WRAP, GL_SHADER_KHR, GL_POLYGON_SMOOTH, GL_ATTACHED_SHADERS,
|
|
GL_SAMPLE_POSITION, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_QUERY_BY_REGION_NO_WAIT, GL_FLOAT_MAT2x3, GL_SAMPLE_COVERAGE_INVERT,
|
|
GL_INCR, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE16, GL_TEXTURE17,
|
|
GL_RGBA12, GL_TEXTURE15, GL_TEXTURE12, GL_COLOR_ATTACHMENT11, GL_RGBA16,
|
|
GL_UNPACK_SKIP_ROWS, GL_DEBUG_LOGGED_MESSAGES_KHR, GL_BLEND_DST_ALPHA, GL_RGB, GL_INT_SAMPLER_CUBE,
|
|
GL_DEBUG_TYPE_OTHER, GL_CURRENT_QUERY, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_RGB5_A1, GL_VERTEX_SHADER,
|
|
GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_TRANSFORM_FEEDBACK_BUFFER_START, GL_COPY_INVERTED, GL_MAX_PROGRAM_TEXEL_OFFSET, GL_STACK_OVERFLOW,
|
|
GL_DEBUG_SOURCE_OTHER_KHR, GL_MAX_GEOMETRY_INPUT_COMPONENTS, GL_LOWER_LEFT, GL_CONSTANT_COLOR, GL_UNSIGNED_INT_SAMPLER_2D_RECT,
|
|
GL_DEBUG_SOURCE_API, GL_DEBUG_TYPE_MARKER_KHR, GL_MAX_DEBUG_LOGGED_MESSAGES_KHR, GL_RGBA32F, GL_TEXTURE_BINDING_1D,
|
|
GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_STENCIL_REF, GL_PIXEL_UNPACK_BUFFER, GL_DEBUG_TYPE_PORTABILITY_KHR, GL_LINEAR_MIPMAP_NEAREST,
|
|
GL_STENCIL_WRITEMASK, GL_RG8, GL_DEBUG_SEVERITY_HIGH_KHR, GL_RGB10_A2, GL_STENCIL_BACK_PASS_DEPTH_PASS,
|
|
GL_INVALID_VALUE, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_SEPARATE_ATTRIBS, GL_MAP_UNSYNCHRONIZED_BIT, GL_ZERO,
|
|
GL_PRIMITIVE_RESTART, GL_ELEMENT_ARRAY_BUFFER, GL_CONTEXT_CORE_PROFILE_BIT, GL_CLEAR, GL_BUFFER_MAP_LENGTH,
|
|
GL_DEBUG_SOURCE_OTHER, GL_READ_ONLY, GL_MAX_FRAGMENT_INPUT_COMPONENTS, GL_MAX_ELEMENTS_INDICES, GL_UNSIGNED_NORMALIZED,
|
|
GL_CONSTANT_ALPHA, GL_SRC_ALPHA, GL_TEXTURE_3D, GL_GEOMETRY_VERTICES_OUT, GL_DEBUG_SOURCE_API_KHR,
|
|
GL_SYNC_FLUSH_COMMANDS_BIT, GL_RGB8, GL_NOTEQUAL, GL_UNIFORM_ARRAY_STRIDE, GL_TEXTURE_SAMPLES,
|
|
GL_RGB4, GL_RGB5, GL_LINES, GL_SMOOTH_LINE_WIDTH_GRANULARITY, GL_COMPRESSED_RED,
|
|
GL_BGR, GL_SAMPLE_COVERAGE_VALUE, GL_TEXTURE_RED_SIZE, GL_PROXY_TEXTURE_CUBE_MAP, GL_MAX_VIEWPORT_DIMS,
|
|
GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_BORDER_COLOR, GL_COMPRESSED_SIGNED_RG_RGTC2, GL_CONTEXT_FLAG_DEBUG_BIT,
|
|
GL_TEXTURE11, GL_TEXTURE14, GL_NEVER, GL_STENCIL_VALUE_MASK, GL_BLEND_DST,
|
|
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR, GL_TEXTURE13, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_SHARED_SIZE, GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR,
|
|
GL_TEXTURE10, GL_LOGIC_OP_MODE, GL_FRAMEBUFFER_COMPLETE, GL_MAX_FRAGMENT_UNIFORM_BLOCKS, GL_COPY_READ_BUFFER,
|
|
GL_STENCIL_ATTACHMENT, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_TEXTURE_SWIZZLE_RGBA, GL_DEPTH_COMPONENT32, GL_SUBPIXEL_BITS,
|
|
GL_SHORT, GL_READ_FRAMEBUFFER, GL_CW, GL_UNSIGNED_INT_24_8, GL_SMOOTH_POINT_SIZE_GRANULARITY,
|
|
GL_MAX_TEXTURE_BUFFER_SIZE, GL_MAX_VERTEX_UNIFORM_COMPONENTS, GL_VENDOR, GL_DEBUG_SEVERITY_MEDIUM_KHR, GL_TEXTURE_2D_ARRAY,
|
|
GL_UNSIGNED_INT_10F_11F_11F_REV, GL_TEXTURE_BINDING_2D, GL_OBJECT_TYPE, GL_BLEND_EQUATION, GL_GEOMETRY_SHADER,
|
|
GL_R8UI, GL_STATIC_DRAW, GL_PACK_LSB_FIRST, GL_PACK_SKIP_IMAGES, GL_RGBA16UI,
|
|
GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER, GL_UNSIGNED_BYTE_3_3_2, GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, GL_FLOAT_MAT2x4, GL_RGB8I,
|
|
GL_COLOR_ATTACHMENT18, GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, GL_DRAW_BUFFER, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY,
|
|
GL_PRIMITIVES_GENERATED, GL_DRAW_BUFFER0, GL_STENCIL_INDEX4, GL_SAMPLER_3D, GL_MAX,
|
|
GL_TEXTURE_GREEN_TYPE, GL_PROXY_TEXTURE_2D_ARRAY, GL_MAX_INTEGER_SAMPLES, GL_COMPRESSED_SRGB, GL_OR_INVERTED,
|
|
GL_RGB8UI, GL_STENCIL_INDEX16, GL_UNIFORM_BLOCK_INDEX, GL_INVALID_INDEX, GL_FRAMEBUFFER_SRGB,
|
|
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, GL_MIRRORED_REPEAT, GL_SAMPLER_1D_SHADOW, GL_BLEND_DST_RGB, GL_SAMPLER_2D_SHADOW,
|
|
GL_EQUIV, GL_TEXTURE_BINDING_2D_ARRAY, GL_MAX_GEOMETRY_UNIFORM_BLOCKS, GL_RG16F, GL_DEBUG_SEVERITY_LOW_KHR,
|
|
GL_DRAW_BUFFER8, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_RG16I, GL_WRITE_ONLY,
|
|
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_TEXTURE_GREEN_SIZE, GL_SAMPLE_COVERAGE, GL_DRAW_FRAMEBUFFER, GL_RGB10_A2UI,
|
|
GL_TEXTURE_LOD_BIAS, GL_MAX_DEBUG_LOGGED_MESSAGES, GL_SAMPLER, GL_SAMPLES;
|
|
|