commit 686fbd761e06ad5d969fcab17edf9fbf15449b62 Author: Robin Hübner Date: Thu Jun 22 15:31:10 2017 +0200 initial commit. diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..b386966 --- /dev/null +++ b/.gitattributes @@ -0,0 +1,6 @@ +*.png filter=lfs diff=lfs merge=lfs -text +*.jpg filter=lfs diff=lfs merge=lfs -text +*.bmp filter=lfs diff=lfs merge=lfs -text +*.wav filter=lfs diff=lfs merge=lfs -text +*.mp3 filter=lfs diff=lfs merge=lfs -text +*.ogg filter=lfs diff=lfs merge=lfs -text diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..ad6f013 --- /dev/null +++ b/.gitignore @@ -0,0 +1 @@ +export.cfg diff --git a/Game.tscn b/Game.tscn new file mode 100644 index 0000000..7ce2ead --- /dev/null +++ b/Game.tscn @@ -0,0 +1,9 @@ +[gd_scene load_steps=2 format=1] + +[ext_resource path="res://Player.tscn" type="PackedScene" id=1] + +[node name="Game" type="Node"] + +[node name="Player" parent="." instance=ExtResource( 1 )] + + diff --git a/Player.tscn b/Player.tscn new file mode 100644 index 0000000..9fdbed5 --- /dev/null +++ b/Player.tscn @@ -0,0 +1,27 @@ +[gd_scene load_steps=3 format=1] + +[ext_resource path="res://player_controller.gd" type="Script" id=1] +[ext_resource path="res://icon.png" type="Texture" id=2] + +[node name="Player" type="Control"] + +focus/ignore_mouse = false +focus/stop_mouse = true +size_flags/horizontal = 2 +size_flags/vertical = 2 +margin/left = 0.0 +margin/top = 0.0 +margin/right = 40.0 +margin/bottom = 40.0 +script/script = ExtResource( 1 ) + +[node name="Sprite" type="Sprite" parent="."] + +texture = ExtResource( 2 ) + +[node name="Listener" type="Listener" parent="."] + +_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) +current = false + + diff --git a/engine.cfg b/engine.cfg new file mode 100644 index 0000000..5098c18 --- /dev/null +++ b/engine.cfg @@ -0,0 +1,14 @@ +; Engine configuration file. +; It's best edited using the editor UI and not directly, +; since the parameters that go here are not all obvious. +; +; Format: +; [section] ; section goes between [] +; param=value ; assign values to parameters + + +[application] + + +name="Scribe" +icon="res://icon.png" diff --git a/icon.png b/icon.png new file mode 100644 index 0000000..cd30899 --- /dev/null +++ b/icon.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:02a8b4bd010a5f38309d61e524a289b5151b9b2c55bfb69d8a9def74d67202ba +size 2736 diff --git a/icon.png.flags b/icon.png.flags new file mode 100644 index 0000000..5130fd1 --- /dev/null +++ b/icon.png.flags @@ -0,0 +1 @@ +gen_mipmaps=false diff --git a/player_controller.gd b/player_controller.gd new file mode 100644 index 0000000..af0c061 --- /dev/null +++ b/player_controller.gd @@ -0,0 +1,13 @@ +extends Control + +# class member variables go here, for example: +# var a = 2 +# var b = "textvar" + +func _ready(): + # Called every time the node is added to the scene. + # Initialization here + pass + +func _update(): + pass