add player movement speed value, also add player movement speed multiplier for moving slowly when holding down a key
This commit is contained in:
parent
7d86ed5935
commit
d86f6d65a2
38
Game.tscn
38
Game.tscn
|
@ -1,9 +1,16 @@
|
|||
[gd_scene load_steps=5 format=1]
|
||||
[gd_scene load_steps=7 format=1]
|
||||
|
||||
[ext_resource path="res://Game.gd" type="Script" id=1]
|
||||
[ext_resource path="res://Player.tscn" type="PackedScene" id=2]
|
||||
[ext_resource path="res://Enemy.tscn" type="PackedScene" id=3]
|
||||
[ext_resource path="res://Box.tscn" type="PackedScene" id=4]
|
||||
[ext_resource path="res://bullet.png" type="Texture" id=5]
|
||||
|
||||
[sub_resource type="OccluderPolygon2D" id=1]
|
||||
|
||||
closed = true
|
||||
cull_mode = 0
|
||||
polygon = Vector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
|
||||
|
||||
[node name="Game" type="Node"]
|
||||
|
||||
|
@ -27,4 +34,33 @@ transform/pos = Vector2( 159.592, 142.666 )
|
|||
|
||||
transform/pos = Vector2( 139.69, 112.812 )
|
||||
|
||||
[node name="Light2D" type="Light2D" parent="."]
|
||||
|
||||
transform/pos = Vector2( 150.335, 218.809 )
|
||||
enabled = true
|
||||
editor_only = false
|
||||
texture = ExtResource( 5 )
|
||||
offset = Vector2( 0, 0 )
|
||||
scale = 25.0
|
||||
color = Color( 1, 0.539062, 0, 1 )
|
||||
energy = 1.0
|
||||
mode = 0
|
||||
range/height = 15.0
|
||||
range/z_min = -1024
|
||||
range/z_max = 1024
|
||||
range/layer_min = 0
|
||||
range/layer_max = 0
|
||||
range/item_mask = 1
|
||||
shadow/enabled = true
|
||||
shadow/color = Color( 0, 0, 0, 0 )
|
||||
shadow/buffer_size = 2048
|
||||
shadow/esm_multiplier = 80.0
|
||||
shadow/item_mask = 1
|
||||
|
||||
[node name="LightOccluder2D" type="LightOccluder2D" parent="."]
|
||||
|
||||
transform/pos = Vector2( 80.2667, 219.558 )
|
||||
occluder = SubResource( 1 )
|
||||
light_mask = 1
|
||||
|
||||
|
||||
|
|
10
Player.gd
10
Player.gd
|
@ -1,9 +1,12 @@
|
|||
extends KinematicBody2D
|
||||
|
||||
var bullet = load("res://Bullet.tscn")
|
||||
var player_movement_speed = 256 # pixels per second
|
||||
var velocity = Vector2(0, 0)
|
||||
var pointer
|
||||
|
||||
var velocity_mul = 1
|
||||
|
||||
func _ready():
|
||||
# Called every time the node is added to the scene.
|
||||
pointer = get_node("Pointer")
|
||||
|
@ -25,6 +28,11 @@ func _fixed_process(delta):
|
|||
if Input.is_action_pressed("move_down"):
|
||||
velocity.y = 1
|
||||
|
||||
if Input.is_action_pressed("move_slow"):
|
||||
velocity_mul = 0.5
|
||||
else:
|
||||
velocity_mul = 1
|
||||
|
||||
# shooty
|
||||
if Input.is_action_pressed("primary_fire"):
|
||||
var new_bullet = bullet.instance()
|
||||
|
@ -35,6 +43,6 @@ func _fixed_process(delta):
|
|||
# rotatey pointer thingy
|
||||
pointer.look_at(get_viewport().get_mouse_pos())
|
||||
|
||||
self.move(velocity)
|
||||
self.move(velocity * velocity_mul * (player_movement_speed * delta))
|
||||
velocity.x = 0
|
||||
velocity.y = 0
|
|
@ -6,6 +6,7 @@ icon="res://icon.png"
|
|||
|
||||
[input]
|
||||
|
||||
move_slow=[key(Shift)]
|
||||
move_up=[key(W), key(Up)]
|
||||
move_down=[key(Down), key(S)]
|
||||
move_left=[key(Left), key(A)]
|
||||
|
|
Loading…
Reference in New Issue