[gd_scene load_steps=8 format=1] [ext_resource path="res://Enemy.gd" type="Script" id=1] [ext_resource path="res://enright.png" type="Texture" id=2] [ext_resource path="res://enleft.png" type="Texture" id=3] [ext_resource path="res://enup.png" type="Texture" id=4] [ext_resource path="res://endown.png" type="Texture" id=5] [sub_resource type="RectangleShape2D" id=2] custom_solver_bias = 0.0 extents = Vector2( 16.7704, 24.8305 ) [sub_resource type="SpriteFrames" id=1] animations = [ { "frames": [ ExtResource( 2 ) ], "loop": true, "name": "right", "speed": 5.0 }, { "frames": [ ExtResource( 3 ) ], "loop": true, "name": "left", "speed": 5.0 }, { "frames": [ ExtResource( 4 ) ], "loop": true, "name": "up", "speed": 5.0 }, { "frames": [ ExtResource( 5 ) ], "loop": true, "name": "down", "speed": 5.0 } ] [node name="Enemy" type="KinematicBody2D"] input/pickable = false shapes/0/shape = SubResource( 2 ) shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 ) shapes/0/trigger = false collision/layers = 1 collision/mask = 1 collision/margin = 0.08 script/script = ExtResource( 1 ) [node name="AnimatedSprite" type="AnimatedSprite" parent="."] frames = SubResource( 1 ) animation = "up" [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource( 2 ) trigger = false _update_shape_index = 0