[gd_scene load_steps=4 format=1] [ext_resource path="res://Bullet.gd" type="Script" id=1] [ext_resource path="res://bullet.png" type="Texture" id=2] [sub_resource type="CircleShape2D" id=1] custom_solver_bias = 0.0 radius = 7.81268 [node name="Bullet" type="Area2D"] input/pickable = false shapes/0/shape = SubResource( 1 ) shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 ) shapes/0/trigger = false gravity_vec = Vector2( 0, 1 ) gravity = 98.0 linear_damp = 0.1 angular_damp = 1.0 script/script = ExtResource( 1 ) [node name="Sprite" type="Sprite" parent="."] texture = ExtResource( 2 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource( 1 ) trigger = false _update_shape_index = 0