[gd_scene load_steps=7 format=1] [ext_resource path="res://Game.gd" type="Script" id=1] [ext_resource path="res://Player.tscn" type="PackedScene" id=2] [ext_resource path="res://Enemy.tscn" type="PackedScene" id=3] [ext_resource path="res://Box.tscn" type="PackedScene" id=4] [ext_resource path="res://bullet.png" type="Texture" id=5] [sub_resource type="OccluderPolygon2D" id=1] closed = true cull_mode = 0 polygon = Vector2Array( 0, 0, 32, 0, 32, 32, 0, 32 ) [node name="Game" type="Node"] script/script = ExtResource( 1 ) [node name="Player" parent="." instance=ExtResource( 2 )] [node name="Enemy" parent="." instance=ExtResource( 3 )] transform/pos = Vector2( 305.173, 133.348 ) [node name="Box 1" parent="." instance=ExtResource( 4 )] transform/pos = Vector2( 121.777, 141.339 ) [node name="Box 2" parent="." instance=ExtResource( 4 )] transform/pos = Vector2( 159.592, 142.666 ) [node name="Box 3" parent="." instance=ExtResource( 4 )] transform/pos = Vector2( 139.69, 112.812 ) [node name="Light2D" type="Light2D" parent="."] transform/pos = Vector2( 150.335, 218.809 ) enabled = true editor_only = false texture = ExtResource( 5 ) offset = Vector2( 0, 0 ) scale = 25.0 color = Color( 1, 0.539062, 0, 1 ) energy = 1.0 mode = 0 range/height = 15.0 range/z_min = -1024 range/z_max = 1024 range/layer_min = 0 range/layer_max = 0 range/item_mask = 1 shadow/enabled = true shadow/color = Color( 0, 0, 0, 0 ) shadow/buffer_size = 2048 shadow/esm_multiplier = 80.0 shadow/item_mask = 1 [node name="LightOccluder2D" type="LightOccluder2D" parent="."] transform/pos = Vector2( 80.2667, 219.558 ) occluder = SubResource( 1 ) light_mask = 1