[gd_scene load_steps=5 format=1] [ext_resource path="res://Player.gd" type="Script" id=1] [ext_resource path="res://player.png" type="Texture" id=2] [ext_resource path="res://pointer.png" type="Texture" id=3] [sub_resource type="RectangleShape2D" id=1] custom_solver_bias = 0.0 extents = Vector2( 17.1165, 38.4685 ) [node name="Player" type="KinematicBody2D"] transform/pos = Vector2( 36.5, 31 ) input/pickable = false shapes/0/shape = SubResource( 1 ) shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 ) shapes/0/trigger = false collision/layers = 1 collision/mask = 1 collision/margin = 0.08 script/script = ExtResource( 1 ) [node name="Sprite" type="Sprite" parent="."] texture = ExtResource( 2 ) [node name="Listener" type="Listener" parent="."] _import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) current = true [node name="Position2D" type="Position2D" parent="."] [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource( 1 ) trigger = false _update_shape_index = 0 [node name="Pointer" type="Node2D" parent="."] [node name="Sprite" type="Sprite" parent="Pointer"] transform/pos = Vector2( 0, 50.2221 ) transform/rot = 90.0 texture = ExtResource( 3 )