codename-scribe/Bullet.gd

24 lines
470 B
GDScript

extends Area2D
var velocity = Vector2(0, 0)
var bullet_velocity = 5
func _ready():
connect("body_enter", self, "bullet_enter_body")
set_collision_mask_bit(1, false)
set_fixed_process(true)
func bullet_enter_body(body):
if body.has_method("take_damage"):
body.take_damage(1)
queue_free()
func bullet_left_scene():
queue_free()
func set_bullet_velocity(rel, dir):
velocity = rel + dir * bullet_velocity
func _fixed_process(delta):
translate(velocity)