godot-vn/menus/options_menu.gd

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GDScript3
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extends Control
var from_scene_name
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onready var back_btn = get_node("back_btn")
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func _ready():
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back_btn.connect("pressed", self, "_on_back_pressed")
func _on_back_pressed():
Game.switch_scene_to(from_scene_name, false)