2018-09-21 02:43:57 +01:00
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extends Node
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# globals, for the game
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var reading_speed = 1.0
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var game_started = false setget _on_game_started_set
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var current_registry
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# music related
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onready var music_player = get_node("music_player")
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onready var sfx_player = get_node("sfx_player")
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signal on_music_volume_changed(new_value)
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signal on_sfx_volume_changed(new_value)
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signal on_reading_speed_changed(new_value)
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signal on_settings_enter()
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signal on_settings_exit()
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const Themes = {}
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# voices for characters
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const brain_voice = null
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const arborator_voice = null
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const DEFAULT_CHARS_PER_SECOND = 32
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const Characters = {
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BRAIN = {
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name = "~brain~",
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name_colour = Color(1, 1, 1, 1),
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voice = brain_voice,
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talking_speed = 1.0,
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},
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ARBORATOR = {
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name = "arborator",
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name_colour = Color(1, 1, 1, 1),
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voice = arborator_voice,
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talking_speed = 1.0,
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}
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}
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2018-09-21 02:48:13 +01:00
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const Scenes = {
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# MENUS
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MAIN_MENU = "res://menus/main_menu.tscn",
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# GAME
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2018-09-21 03:11:14 +01:00
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INTRO = "res://scenes/intro.tscn",
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FIRST_SCENE = "res://scenes/first_scene.tscn"
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2018-09-21 02:48:13 +01:00
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}
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2018-09-21 02:43:57 +01:00
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func _register_functions():
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2018-09-21 03:11:14 +01:00
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current_registry["SWITCH_SCENE"] = funcref(self, "_switch_scene_fnc")
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func _switch_scene_fnc(args):
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if args.size() == 1:
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var scene_name = args[0]
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SceneSwitcher.goto_scene(Scenes[scene_name])
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2018-09-21 02:43:57 +01:00
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func _on_game_started_set(v):
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if v and not game_started:
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2018-09-21 03:11:14 +01:00
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print("STARTO")
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2018-09-21 02:43:57 +01:00
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_on_game_start()
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game_started = v
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func _on_game_start():
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# all game state here
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current_registry = {}
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2018-09-21 03:11:14 +01:00
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print("YAH")
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# register all de stuff
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_register_functions()
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2018-09-21 02:43:57 +01:00
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func _ready():
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pass
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