godot-vn/scene_switcher.gd

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GDScript3
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2018-09-21 02:43:57 +01:00
extends Node
var current_scene
func _ready():
var root = get_tree().get_root()
current_scene = root.get_child(root.get_child_count() - 1)
func goto_scene(path, from_end = false):
call_deferred("_deferred_goto_scene", path, from_end)
func _deferred_goto_scene(path, from_end):
# Store old name so we can pass it to next one
var current_scene_name = current_scene.get_filename()
var old_scene = current_scene
current_scene.get_parent().remove_child(current_scene)
current_scene.queue_free()
# Load new scene
var s = ResourceLoader.load(path)
# Instance the new scene
current_scene = s.instance()
if "from_scene_name" in current_scene:
if current_scene_name != current_scene.get_filename():
current_scene.from_scene_name = current_scene_name
else:
if "from_scene_name" in old_scene:
current_scene.from_scene_name = old_scene.from_scene_name
# Add it to the active scene, as child of root
get_tree().get_root().add_child(current_scene)
# optional, to make it compatible with the SceneTree.change_scene() API
get_tree().set_current_scene(current_scene)