godot-vn/menus/main_menu.gd

27 lines
711 B
GDScript3
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2018-09-21 02:43:57 +01:00
extends Control
onready var start_btn = get_node("split/buttons/start_btn")
onready var load_btn = get_node("split/buttons/load_btn")
onready var options_btn = get_node("split/buttons/options_btn")
onready var quit_btn = get_node("split/buttons/quit_btn")
func _ready():
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# signals for buttens
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start_btn.connect("pressed", self, "_on_start_pressed")
load_btn.connect("pressed", self, "_on_load_pressed")
options_btn.connect("pressed", self, "_on_options_pressed")
quit_btn.connect("pressed", self, "_on_quit_pressed")
func _on_start_pressed():
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SceneSwitcher.goto_scene(Game.Scenes.SCENE)
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func _on_load_pressed():
pass
func _on_options_pressed():
pass
func _on_quit_pressed():
get_tree().quit()