From c7acf4fee507ee9b798403be1505b39cb1a366af Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Robin=20H=C3=BCbner?= Date: Fri, 21 Sep 2018 21:06:22 +0200 Subject: [PATCH] unused old file --- Game.gd | 55 ------------------------------------------------------- 1 file changed, 55 deletions(-) delete mode 100644 Game.gd diff --git a/Game.gd b/Game.gd deleted file mode 100644 index 7793ca0..0000000 --- a/Game.gd +++ /dev/null @@ -1,55 +0,0 @@ -extends Node - -# globals, for the game -var reading_speed = 1.0 - -var game_started = false setget _on_game_started_set - -var current_registry - -# music related -onready var music_player = get_node("music_player") -onready var sfx_player = get_node("sfx_player") - -signal on_music_volume_changed(new_value) -signal on_sfx_volume_changed(new_value) -signal on_reading_speed_changed(new_value) - -signal on_settings_enter() -signal on_settings_exit() - -const Themes = {} - -# voices for characters -const brain_voice = null -const arborator_voice = null - -const Characters = { - BRAIN = { - name = "~brain~", - voice = brain_voice, - talking_speed = 1.0, - }, - ARBORATOR = { - name = "arborator", - voice = arborator_voice, - talking_speed = 1.0, - } -} - -func _register_functions(): - pass - -func _on_game_started_set(v): - if v and not game_started: - _on_game_start() - game_started = v - -func _on_game_start(): - - # all game state here - current_registry = {} - - -func _ready(): - pass \ No newline at end of file