; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=3 [application] config/name="godot-vn" run/main_scene="res://menus/main_menu.tscn" config/icon="res://icon.png" [autoload] SceneSwitcher="*res://scene_switcher.gd" Game="*res://game.tscn" [display] window/size/resizable=false [input] dialog_click=[ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null) ] [rendering] environment/default_environment="res://default_env.tres"