extends Node # globals, for the game var reading_speed = 1.0 var game_started = false setget _on_game_started_set var current_registry # music related onready var music_player = get_node("music_player") onready var sfx_player = get_node("sfx_player") signal on_music_volume_changed(new_value) signal on_sfx_volume_changed(new_value) signal on_reading_speed_changed(new_value) signal on_settings_enter() signal on_settings_exit() const Themes = {} # voices for characters const brain_voice = null const arborator_voice = null const DEFAULT_CHARS_PER_SECOND = 32 const Characters = { BRAIN = { name = "~brain~", name_colour = Color(1, 1, 1, 1), voice = brain_voice, talking_speed = 1.0, }, ARBORATOR = { name = "arborator", name_colour = Color(1, 1, 1, 1), voice = arborator_voice, talking_speed = 1.0, } } func _register_functions(): pass func _on_game_started_set(v): if v and not game_started: _on_game_start() game_started = v func _on_game_start(): # all game state here current_registry = {} func _ready(): pass