extends Control onready var start_btn = get_node("split/buttons/start_btn") onready var load_btn = get_node("split/buttons/load_btn") onready var options_btn = get_node("split/buttons/options_btn") onready var quit_btn = get_node("split/buttons/quit_btn") func _ready(): # signals for buttens start_btn.connect("pressed", self, "_on_start_pressed") load_btn.connect("pressed", self, "_on_load_pressed") options_btn.connect("pressed", self, "_on_options_pressed") quit_btn.connect("pressed", self, "_on_quit_pressed") func _on_start_pressed(): Game.switch_scene_to(Game.Scenes.INTRO) func _on_load_pressed(): pass func _on_options_pressed(): Game.switch_scene_to(Game.Scenes.OPTIONS_MENU, false) func _on_quit_pressed(): get_tree().quit()