39 lines
1.1 KiB
GDScript
39 lines
1.1 KiB
GDScript
extends Node
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var current_scene
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func _ready():
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var root = get_tree().get_root()
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current_scene = root.get_child(root.get_child_count() - 1)
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func goto_scene(path, from_end = false):
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call_deferred("_deferred_goto_scene", path, from_end)
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func _deferred_goto_scene(path, from_end):
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# Store old name so we can pass it to next one
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var current_scene_name = current_scene.get_filename()
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var old_scene = current_scene
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current_scene.get_parent().remove_child(current_scene)
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current_scene.queue_free()
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# Load new scene
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var s = ResourceLoader.load(path)
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# Instance the new scene
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current_scene = s.instance()
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if "from_scene_name" in current_scene:
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if current_scene_name != current_scene.get_filename():
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current_scene.from_scene_name = current_scene_name
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else:
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if "from_scene_name" in old_scene:
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current_scene.from_scene_name = old_scene.from_scene_name
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# Add it to the active scene, as child of root
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get_tree().get_root().add_child(current_scene)
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# optional, to make it compatible with the SceneTree.change_scene() API
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get_tree().set_current_scene(current_scene)
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