27 lines
711 B
GDScript
27 lines
711 B
GDScript
extends Control
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onready var start_btn = get_node("split/buttons/start_btn")
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onready var load_btn = get_node("split/buttons/load_btn")
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onready var options_btn = get_node("split/buttons/options_btn")
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onready var quit_btn = get_node("split/buttons/quit_btn")
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func _ready():
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# signals for buttens
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start_btn.connect("pressed", self, "_on_start_pressed")
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load_btn.connect("pressed", self, "_on_load_pressed")
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options_btn.connect("pressed", self, "_on_options_pressed")
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quit_btn.connect("pressed", self, "_on_quit_pressed")
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func _on_start_pressed():
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SceneSwitcher.goto_scene(Game.Scenes.INTRO)
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func _on_load_pressed():
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pass
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func _on_options_pressed():
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pass
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func _on_quit_pressed():
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get_tree().quit() |