ld-39-jam/Drawer.gd

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GDScript3
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extends Node2D
var entities
var cam_pos = Vector2(0, 0)
func _ready():
pass
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func init(ents):
entities = ents
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func it_changed():
cam_pos = get_tree().get_root().get_node("Game/Player").get_pos()
update()
func _draw():
var vp_rect = get_viewport().get_rect()
# draw player in center
var p_mw = ((vp_rect.size.x / 2) - 1) + 32
var p_mh = ((vp_rect.size.y / 2) - 1) + 32
draw_rect(Rect2(p_mw, p_mh, 2, 2), Color(0, 1, 0))
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for e in entities:
var ent = e.get_ref()
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var ent_pos = ent.get_global_pos()
var s_mw = vp_rect.size.x / 2
var s_mh = vp_rect.size.y / 2
var s_x = s_mw + (ent_pos.x / vp_rect.size.x) - (cam_pos.x / vp_rect.size.x) + 32
var s_y = s_mh + (ent_pos.y / vp_rect.size.y) - (cam_pos.y / vp_rect.size.y) + 32
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var rect = Rect2(Vector2(48, 48), Vector2(vp_rect.size.x - 32, vp_rect.size.y - 32))
if rect.has_point(Vector2(s_x, s_y)):
if ent.type() == "Asteroid":
draw_rect(Rect2(s_x, s_y, 2, 2), Color(1, 1, 1))
elif ent.type() == "PowerStation":
draw_rect(Rect2(s_x, s_y, 4, 4), Color(0, 0, 1))
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elif ent.type() == "Enemy":
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draw_rect(Rect2(s_x, s_y, 2, 2), Color(1, 0, 0))
elif ent.type() == "Missile":
draw_rect(Rect2(s_x, s_y, 2, 2), Color(0, 1, 0))