ld-39-jam/Bullet.gd

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GDScript3
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extends KinematicBody2D
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var velocity = Vector2(1, 0)
var lifetime = 16 # seconds
onready var sprite = get_node("Sprite")
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func _ready():
set_fixed_process(true)
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func fire(vel, dir, speed):
velocity = vel + (dir * speed)
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func _fixed_process(delta):
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move(velocity * delta)
lifetime -= delta
if lifetime <= 0:
queue_free()