ld-39-jam/EnemyGrunt.gd

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GDScript3
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extends KinematicBody2D
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var grunt_rot_speed = deg2rad(22.5) # degrees per second
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func _ready():
var t = get_tree()
var r = t.get_root()
var n = r.get_node("Game/MinimapControl")
n.register_entity(self)
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set_process(true)
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func type():
return "EnemyGrunt"
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func _process(delta):
rotate(grunt_rot_speed * delta)