2017-07-30 19:11:15 +01:00
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[gd_scene load_steps=6 format=1]
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2017-07-29 15:49:55 +01:00
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2017-07-30 17:30:10 +01:00
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[ext_resource path="res://Minimap.tscn" type="PackedScene" id=1]
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2017-07-29 23:10:31 +01:00
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[ext_resource path="res://AsteroidSpawner.tscn" type="PackedScene" id=2]
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2017-07-30 19:11:15 +01:00
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[ext_resource path="res://PowerStation.tscn" type="PackedScene" id=3]
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[ext_resource path="res://Player.tscn" type="PackedScene" id=4]
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[ext_resource path="res://raw/space.png" type="Texture" id=5]
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2017-07-29 15:49:55 +01:00
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[node name="Game" type="Node"]
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2017-07-30 19:11:15 +01:00
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[node name="MinimapControl" parent="." instance=ExtResource( 1 )]
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2017-07-30 17:30:10 +01:00
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[node name="AsteroidSpawner" parent="." instance=ExtResource( 2 )]
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2017-07-30 19:11:15 +01:00
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[node name="PowerStations" type="Node" parent="."]
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[node name="PowerStation" parent="PowerStations" instance=ExtResource( 3 )]
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transform/pos = Vector2( 119.085, -182.303 )
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[node name="Player" parent="." instance=ExtResource( 4 )]
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2017-07-29 15:49:55 +01:00
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2017-07-29 22:28:46 +01:00
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transform/pos = Vector2( 92.7742, 71.7896 )
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2017-07-30 17:30:10 +01:00
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[node name="ParallaxBackground" type="ParallaxBackground" parent="."]
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layer = -1
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offset = Vector2( 0, 0 )
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rotation = 0.0
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scale = Vector2( 1, 1 )
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scroll/offset = Vector2( 0, 0 )
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scroll/base_offset = Vector2( 0, 0 )
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scroll/base_scale = Vector2( 1, 1 )
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scroll/limit_begin = Vector2( 0, 0 )
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scroll/limit_end = Vector2( 0, 0 )
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scroll/ignore_camera_zoom = true
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[node name="ParallaxLayer" type="ParallaxLayer" parent="ParallaxBackground"]
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motion/scale = Vector2( 0.25, 0.25 )
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motion/offset = Vector2( 0, 0 )
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motion/mirroring = Vector2( 0, 0 )
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[node name="Sprite" type="Sprite" parent="ParallaxBackground/ParallaxLayer"]
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2017-07-30 19:11:15 +01:00
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texture = ExtResource( 5 )
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2017-07-30 17:30:10 +01:00
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region = true
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region_rect = Rect2( 0, 0, 8192, 8192 )
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2017-07-29 23:10:31 +01:00
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2017-07-29 15:49:55 +01:00
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