ld-39-jam/AsteroidSpawner.gd

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GDScript3
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2017-07-29 23:10:31 +01:00
extends Node
var Asteroid = load("res://Asteroid.tscn")
var total_asteroids = 0
var total_time_passed = 0
var current_threshold = 5
# delay between each spawn of asteroid
var spawn_delay = 1 # seconds
# deps
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onready var map = get_parent().get_node("MinimapControl")
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func _ready():
set_fixed_process(true)
func _fixed_process(delta):
# we gots teh times
total_time_passed += delta
spawn_delay -= delta
if total_asteroids < current_threshold and spawn_delay <= 0:
var new_asteroid = Asteroid.instance()
randomize()
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var x = floor(rand_range(-2000, 2000))
var y = floor(rand_range(-2000, 2000))
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var spawn_pos = Vector2(x, y)
new_asteroid.set_pos(spawn_pos)
get_parent().add_child(new_asteroid) # add to tree
map.register_entity(new_asteroid) # register with minimap
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total_asteroids += 1