2017-08-01 22:28:11 +01:00
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[gd_scene load_steps=4 format=1]
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2017-07-30 19:46:44 +01:00
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[ext_resource path="res://Bullet.gd" type="Script" id=1]
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2017-07-30 21:25:42 +01:00
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[ext_resource path="res://raw/simple_bullet.png" type="Texture" id=2]
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2017-07-30 19:46:44 +01:00
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2017-08-01 22:28:11 +01:00
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[sub_resource type="RectangleShape2D" id=1]
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custom_solver_bias = 0.0
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extents = Vector2( 0.99762, 3.98857 )
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2017-07-30 19:46:44 +01:00
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[node name="Bullet" type="KinematicBody2D"]
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2017-08-04 19:53:05 +01:00
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transform/rot = 180.0
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2017-08-11 20:59:26 +01:00
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transform/scale = Vector2( 2, 2 )
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2017-07-30 19:46:44 +01:00
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input/pickable = false
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2017-08-01 22:28:11 +01:00
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shapes/0/shape = SubResource( 1 )
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shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
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shapes/0/trigger = false
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2017-08-11 20:59:26 +01:00
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collision/layers = 2
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2017-07-30 19:46:44 +01:00
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collision/mask = 1
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collision/margin = 0.08
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script/script = ExtResource( 1 )
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2017-07-30 21:25:42 +01:00
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[node name="Sprite" type="Sprite" parent="."]
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texture = ExtResource( 2 )
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2017-08-01 22:28:11 +01:00
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource( 1 )
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trigger = false
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_update_shape_index = 0
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2017-07-30 19:46:44 +01:00
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