2017-08-15 13:47:41 +01:00
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[gd_scene load_steps=11 format=1]
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2017-07-30 20:57:41 +01:00
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[ext_resource path="res://EnemyGrunt.gd" type="Script" id=1]
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2017-07-31 17:23:46 +01:00
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[ext_resource path="res://raw/enemy_grunt.png" type="Texture" id=2]
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2017-08-10 23:26:45 +01:00
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[ext_resource path="res://raw/exhaust.png" type="Texture" id=3]
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2017-08-12 22:54:09 +01:00
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[ext_resource path="res://Gun.gd" type="Script" id=4]
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2017-08-13 00:32:41 +01:00
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[ext_resource path="res://MissileLauncher.gd" type="Script" id=5]
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2017-07-30 19:46:44 +01:00
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2017-08-12 15:45:22 +01:00
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[sub_resource type="RectangleShape2D" id=1]
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custom_solver_bias = 0.0
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extents = Vector2( 8.55915, 8.40247 )
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2017-08-12 22:54:09 +01:00
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[sub_resource type="ConvexPolygonShape2D" id=2]
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custom_solver_bias = 0.0
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points = Vector2Array( 0, -10, 8.66025, 5, -8.66025, 5 )
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2017-08-15 13:47:41 +01:00
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[sub_resource type="SegmentShape2D" id=3]
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custom_solver_bias = 0.0
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a = Vector2( 0, 0 )
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b = Vector2( 0, 10 )
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[sub_resource type="SegmentShape2D" id=4]
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custom_solver_bias = 0.0
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a = Vector2( 0, 0 )
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b = Vector2( 0, 10 )
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[sub_resource type="SegmentShape2D" id=5]
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custom_solver_bias = 0.0
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a = Vector2( 0, 0 )
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b = Vector2( 0, 10 )
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2017-07-30 19:46:44 +01:00
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[node name="EnemyGrunt" type="KinematicBody2D"]
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2017-08-12 17:02:52 +01:00
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transform/pos = Vector2( 0.12851, 0 )
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2017-07-31 17:23:46 +01:00
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transform/scale = Vector2( 2, 2 )
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2017-07-30 19:46:44 +01:00
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input/pickable = false
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2017-08-12 15:45:22 +01:00
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shapes/0/shape = SubResource( 1 )
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shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
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shapes/0/trigger = false
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2017-08-12 17:02:52 +01:00
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collision/layers = 2
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collision/mask = 2
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2017-07-30 19:46:44 +01:00
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collision/margin = 0.08
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2017-07-30 20:57:41 +01:00
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script/script = ExtResource( 1 )
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2017-07-30 19:46:44 +01:00
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2017-08-12 15:45:22 +01:00
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource( 1 )
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trigger = false
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_update_shape_index = 0
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2017-08-12 22:54:09 +01:00
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[node name="Ship" type="Sprite" parent="."]
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2017-07-31 17:23:46 +01:00
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texture = ExtResource( 2 )
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2017-08-12 22:54:09 +01:00
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[node name="Particles2D" type="Particles2D" parent="Ship"]
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2017-08-10 23:26:45 +01:00
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transform/pos = Vector2( 0, -5.43192 )
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transform/rot = 180.0
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config/amount = 32
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config/lifetime = 1.0
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config/process_mode = 1
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config/local_space = false
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config/texture = ExtResource( 3 )
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params/direction = 0.0
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params/spread = 50.0
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params/linear_velocity = 32.0
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params/spin_velocity = 0.0
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params/orbit_velocity = 0.0
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params/gravity_direction = 0.0
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params/gravity_strength = 9.8
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params/radial_accel = 0.0
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params/tangential_accel = 0.0
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params/damping = 0.0
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params/initial_angle = 0.0
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params/initial_size = 1.5
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params/final_size = 0.0
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params/hue_variation = 0.0
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params/anim_speed_scale = 1.0
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params/anim_initial_pos = 0.0
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2017-08-12 22:54:09 +01:00
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[node name="Gun" type="Node2D" parent="Ship"]
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transform/pos = Vector2( 0, 12.2383 )
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script/script = ExtResource( 4 )
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2017-08-13 00:32:41 +01:00
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[node name="MissileLauncher" type="Node2D" parent="Ship"]
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transform/pos = Vector2( 1.3176, 15.4159 )
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script/script = ExtResource( 5 )
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2017-08-15 13:47:41 +01:00
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[node name="FiringCone" type="Area2D" parent="."]
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2017-08-12 22:54:09 +01:00
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input/pickable = true
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shapes/0/shape = SubResource( 2 )
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shapes/0/transform = Matrix32( 4, 0, 0, 16, 0.173824, 148.748 )
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shapes/0/trigger = true
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gravity_vec = Vector2( 0, 1 )
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gravity = 98.0
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linear_damp = 0.1
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angular_damp = 1.0
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2017-08-15 13:47:41 +01:00
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[node name="CollisionShape2D" type="CollisionShape2D" parent="FiringCone"]
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2017-08-12 22:54:09 +01:00
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transform/pos = Vector2( 0.173824, 148.748 )
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transform/scale = Vector2( 4, 16 )
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shape = SubResource( 2 )
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trigger = true
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_update_shape_index = 0
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2017-08-15 13:47:41 +01:00
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[node name="AvoidCone" type="Area2D" parent="."]
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transform/pos = Vector2( 0.118912, -0.118912 )
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input/pickable = true
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shapes/0/shape = SubResource( 3 )
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shapes/0/transform = Matrix32( 0.707107, -0.707107, 1.41421, 1.41421, 0, 0 )
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shapes/0/trigger = true
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shapes/1/shape = SubResource( 4 )
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shapes/1/transform = Matrix32( 0.707107, 0.707107, -1.41421, 1.41421, 0, 0 )
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shapes/1/trigger = true
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shapes/2/shape = SubResource( 5 )
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shapes/2/transform = Matrix32( 1, 0, 0, 12, 0, 7.88369 )
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shapes/2/trigger = true
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gravity_vec = Vector2( 0, 1 )
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gravity = 98.0
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linear_damp = 0.1
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angular_damp = 1.0
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collision/layers = 4
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collision/mask = 4
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[node name="LeftFeeler" type="CollisionShape2D" parent="AvoidCone"]
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transform/rot = 45.0
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transform/scale = Vector2( 1, 2 )
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shape = SubResource( 3 )
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trigger = true
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_update_shape_index = 0
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[node name="RightFeeler" type="CollisionShape2D" parent="AvoidCone"]
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transform/rot = -45.0
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transform/scale = Vector2( 1, 2 )
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shape = SubResource( 4 )
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trigger = true
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_update_shape_index = 1
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[node name="MiddleFeeler" type="CollisionShape2D" parent="AvoidCone"]
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transform/pos = Vector2( 0, 7.88369 )
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transform/scale = Vector2( 1, 12 )
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shape = SubResource( 5 )
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trigger = true
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_update_shape_index = 2
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2017-07-30 19:46:44 +01:00
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