ld-39-jam/Missile.tscn

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[gd_scene load_steps=6 format=1]
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[ext_resource path="res://Missile.gd" type="Script" id=1]
[ext_resource path="res://raw/missile_one.png" type="Texture" id=2]
[sub_resource type="RectangleShape2D" id=1]
custom_solver_bias = 0.0
extents = Vector2( 0.531269, 3.07443 )
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[sub_resource type="SegmentShape2D" id=2]
custom_solver_bias = 0.0
a = Vector2( 0, 0 )
b = Vector2( 0, 10 )
[sub_resource type="SegmentShape2D" id=3]
custom_solver_bias = 0.0
a = Vector2( 0, 0 )
b = Vector2( 0, 10 )
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[node name="Missile" type="KinematicBody2D"]
transform/scale = Vector2( 2, 2 )
input/pickable = false
shapes/0/shape = SubResource( 1 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = false
collision/layers = 2
collision/mask = 3
collision/margin = 0.08
script/script = ExtResource( 1 )
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 2 )
[node name="Particles2D" type="Particles2D" parent="."]
transform/pos = Vector2( 0, 2.5151 )
config/amount = 128
config/lifetime = 2.0
config/process_mode = 1
config/local_space = false
params/direction = 0.0
params/spread = 12.0
params/linear_velocity = 10.0
params/spin_velocity = 0.0
params/orbit_velocity = 0.0
params/gravity_direction = 0.0
params/gravity_strength = 9.8
params/radial_accel = 0.0
params/tangential_accel = 0.0
params/damping = 0.0
params/initial_angle = 0.0
params/initial_size = 2.0
params/final_size = 0.0
params/hue_variation = 0.0
params/anim_speed_scale = 1.0
params/anim_initial_pos = 0.0
color/color = Color( 1, 0.984375, 0, 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )
trigger = false
_update_shape_index = 0
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[node name="AvoidCone" type="Area2D" parent="."]
input/pickable = true
shapes/0/shape = SubResource( 2 )
shapes/0/transform = Matrix32( -0.92388, 0.382683, -0.382683, -0.92388, 0, 0 )
shapes/0/trigger = true
shapes/1/shape = SubResource( 3 )
shapes/1/transform = Matrix32( -0.92388, -0.382683, 0.382683, -0.92388, 0, 0 )
shapes/1/trigger = true
gravity_vec = Vector2( 0, 1 )
gravity = 98.0
linear_damp = 0.1
angular_damp = 1.0
collision/layers = 4
collision/mask = 6
[node name="LeftFeeler" type="CollisionShape2D" parent="AvoidCone"]
transform/rot = 202.5
shape = SubResource( 2 )
trigger = true
_update_shape_index = 0
[node name="RightFeeler" type="CollisionShape2D" parent="AvoidCone"]
transform/rot = 157.5
shape = SubResource( 3 )
trigger = true
_update_shape_index = 1
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