mirror of https://github.com/profan/ld-39-jam.git
				
				
				
			fighting them bollets
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										13
									
								
								Bullet.gd
								
								
								
								
							
							
						
						
									
										13
									
								
								Bullet.gd
								
								
								
								
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			@ -1,7 +1,18 @@
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extends KinematicBody2D
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var velocity = Vector2(1, 0)
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var lifetime = 16 # seconds
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onready var sprite = get_node("Sprite")
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func _ready():
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	set_fixed_process(true)
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func fire(vel, dir, speed):
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	velocity = vel + (dir * speed)
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func _fixed_process(delta):
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	pass
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	move(velocity * delta)
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	lifetime -= delta
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	if lifetime <= 0:
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		queue_free()
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			@ -1,6 +1,7 @@
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[gd_scene load_steps=2 format=1]
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[gd_scene load_steps=3 format=1]
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[ext_resource path="res://Bullet.gd" type="Script" id=1]
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[ext_resource path="res://raw/simple_bullet.png" type="Texture" id=2]
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[node name="Bullet" type="KinematicBody2D"]
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			@ -10,4 +11,8 @@ collision/mask = 1
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collision/margin = 0.08
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script/script = ExtResource( 1 )
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[node name="Sprite" type="Sprite" parent="."]
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texture = ExtResource( 2 )
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			@ -0,0 +1,21 @@
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extends Sprite
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var Bullet = load("res://Bullet.tscn")
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var gun_cooldown = 0
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var gun_delay = 0.25
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func _ready():
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	set_fixed_process(true)
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func _fixed_process(delta):
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	gun_cooldown = gun_cooldown - delta
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func fire(vel, dir):
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	if gun_cooldown <= 0:
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		var new_bullet = Bullet.instance()
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		var gun_pos = get_global_pos()
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		new_bullet.set_pos(gun_pos)
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		get_tree().get_root().add_child(new_bullet)
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		new_bullet.fire(vel, dir, 256)	
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		gun_cooldown += gun_delay
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			@ -3,6 +3,8 @@ extends KinematicBody2D
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onready var sprite = get_node("Sprite")
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onready var camera = get_node("Camera2D")
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onready var particles = get_node("Sprite/Particles2D")
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onready var left_gun = get_node("Sprite/LeftGun")
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onready var right_gun = get_node("Sprite/RightGun")
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var mov_speed = 64 # pixels per second
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var ship_vel = Vector2(0, 0)
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			@ -41,7 +43,8 @@ func _fixed_process(delta):
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		is_moving = false
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	if Input.is_action_pressed("player_attack_primary"):
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		pass
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		left_gun.fire(ship_vel, -ship_dir)
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		right_gun.fire(ship_vel, -ship_dir)
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	elif Input.is_action_pressed("player_attack_secondary"):
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		pass
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										17
									
								
								Player.tscn
								
								
								
								
							
							
						
						
									
										17
									
								
								Player.tscn
								
								
								
								
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			@ -1,8 +1,9 @@
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[gd_scene load_steps=4 format=1]
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[gd_scene load_steps=5 format=1]
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[ext_resource path="res://Player.gd" type="Script" id=1]
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[ext_resource path="res://img/player_ship.tex" type="Texture" id=2]
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[ext_resource path="res://raw/exhaust.png" type="Texture" id=3]
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[ext_resource path="res://Gun.gd" type="Script" id=3]
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[ext_resource path="res://raw/exhaust.png" type="Texture" id=4]
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[node name="Player" type="KinematicBody2D"]
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			@ -17,6 +18,16 @@ script/script = ExtResource( 1 )
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texture = ExtResource( 2 )
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[node name="LeftGun" type="Sprite" parent="Sprite"]
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transform/pos = Vector2( -13.0319, -4.86733 )
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script/script = ExtResource( 3 )
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[node name="RightGun" type="Sprite" parent="Sprite"]
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transform/pos = Vector2( 12.0375, -4.97201 )
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script/script = ExtResource( 3 )
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[node name="Particles2D" type="Particles2D" parent="Sprite"]
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transform/pos = Vector2( 0, 13.1031 )
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			@ -24,7 +35,7 @@ config/amount = 256
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config/lifetime = 2.0
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config/process_mode = 1
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config/local_space = false
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config/texture = ExtResource( 3 )
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config/texture = ExtResource( 4 )
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params/direction = 0.0
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params/spread = 24.0
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params/linear_velocity = 32.0
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			@ -0,0 +1 @@
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filter=false
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