missile testing, also let missiles be hit by bullets, its neat

This commit is contained in:
Robin Hübner 2017-08-12 19:23:11 +02:00
parent ed53d1b190
commit 0c586d9b41
6 changed files with 58 additions and 9 deletions

View File

@ -19,6 +19,9 @@ func fire(delta, vel, dir, speed):
func type(): func type():
return "Bullet" return "Bullet"
func do_damage(v):
lifetime = 0
func on_impact(e): func on_impact(e):
# create bullet impact # create bullet impact

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@ -15,7 +15,7 @@ input/pickable = false
shapes/0/shape = SubResource( 1 ) shapes/0/shape = SubResource( 1 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 ) shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = false shapes/0/trigger = false
collision/layers = 2 collision/layers = 0
collision/mask = 2 collision/mask = 2
collision/margin = 0.08 collision/margin = 0.08
script/script = ExtResource( 1 ) script/script = ExtResource( 1 )

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@ -25,7 +25,7 @@ transform/pos = Vector2( 119.085, -182.303 )
[node name="Player" parent="." instance=ExtResource( 5 )] [node name="Player" parent="." instance=ExtResource( 5 )]
transform/pos = Vector2( 92.7742, 71.7896 ) transform/pos = Vector2( 92.7742, 1023.01 )
[node name="ParallaxBackground" type="ParallaxBackground" parent="."] [node name="ParallaxBackground" type="ParallaxBackground" parent="."]
@ -74,4 +74,42 @@ transform/scale = Vector2( 1.5, 1.5 )
[node name="Missile" parent="." instance=ExtResource( 8 )] [node name="Missile" parent="." instance=ExtResource( 8 )]
transform/pos = Vector2( -494.716, 83.0652 )
[node name="Missile2" parent="." instance=ExtResource( 8 )]
transform/pos = Vector2( -298.447, 258.752 )
[node name="Missile3" parent="." instance=ExtResource( 8 )]
transform/pos = Vector2( 23.9903, 342.962 )
[node name="Missile4" parent="." instance=ExtResource( 8 )]
transform/pos = Vector2( 337.516, 416.822 )
[node name="Missile5" parent="." instance=ExtResource( 8 )]
transform/pos = Vector2( 744.497, 386.675 )
[node name="Missile6" parent="." instance=ExtResource( 8 )]
transform/pos = Vector2( 972.105, 74.6563 )
[node name="Missile7" parent="." instance=ExtResource( 8 )]
transform/pos = Vector2( 920.856, -183.098 )
[node name="Missile8" parent="." instance=ExtResource( 8 )]
transform/pos = Vector2( 735.453, -300.671 )
[node name="Missile9" parent="." instance=ExtResource( 8 )]
transform/pos = Vector2( 346.56, -311.222 )
[node name="Missile1" parent="." instance=ExtResource( 8 )]
transform/pos = Vector2( -380.718, -157.427 )

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@ -27,7 +27,7 @@ func _ready():
s_seek.set_target(player) s_seek.set_target(player)
s_arrive.set_target(player) s_arrive.set_target(player)
func on_impact(e): func on_impact(e, is_bullet):
# create bullet impact # create bullet impact
var new_mi = MissileImpact.instance() var new_mi = MissileImpact.instance()
@ -37,8 +37,12 @@ func on_impact(e):
new_mi.set_scale(Vector2(1.5, 1.5)) # when missile, larger effect new_mi.set_scale(Vector2(1.5, 1.5)) # when missile, larger effect
new_mi.set_global_pos(get_collision_pos()) new_mi.set_global_pos(get_collision_pos())
if not is_bullet:
# align along "hit normal, the lazy way" # align along "hit normal, the lazy way"
new_mi.set_global_rot((-get_collision_normal()).angle()) new_mi.set_global_rot((-get_collision_normal()).angle())
else:
new_mi.set_global_rot(get_global_rot())
new_mi.rotate(deg2rad(180))
# new_bi.rotate(deg2rad(180)) # new_bi.rotate(deg2rad(180))
@ -53,7 +57,11 @@ func _fixed_process(delta):
if is_colliding(): if is_colliding():
var e = get_collider() var e = get_collider()
on_impact(e) var e_t = e.type()
if e_t == "Bullet":
on_impact(e, true)
elif e_t != "Missile":
on_impact(e, false)
func type(): func type():
return "Missile" return "Missile"

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@ -10,7 +10,7 @@ var done = false
func _ready(): func _ready():
set_process(true) set_process(true)
total_time = sprite.get_hframes() * frames_per_second + 1.5 # 4 extra seconds for particle blast total_time = sprite.get_hframes() * frames_per_second + 0.75 # 4 extra seconds for particle blast
ps.set_process(false) ps.set_process(false)
func _process(delta): func _process(delta):

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@ -17,8 +17,8 @@ hframes = 5
transform/pos = Vector2( 0.130829, -3.26887 ) transform/pos = Vector2( 0.130829, -3.26887 )
transform/rot = -180.0 transform/rot = -180.0
config/amount = 32 config/amount = 8
config/lifetime = 4.0 config/lifetime = 2.0
config/time_scale = 2.0 config/time_scale = 2.0
config/process_mode = 1 config/process_mode = 1
config/explosiveness = 0.1 config/explosiveness = 0.1