more stuff, still thinking about power

This commit is contained in:
Robin Hübner 2017-07-30 00:10:31 +02:00
parent 4f1a3fc4ea
commit 9834ca9ace
5 changed files with 88 additions and 1 deletions

28
Asteroid.gd Normal file
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extends KinematicBody2D
var rect = Rect2(0, 0, 0, 0)
var velocity = Vector2(0, 0)
var rot_vel = 0
var max_vel = 6 # pixels per second?
var max_rot_vel = 2.5 # degrees per second
func _ready():
randomize()
velocity.x = floor(rand_range(-max_vel, max_vel))
velocity.y = floor(rand_range(-max_vel, max_vel))
rect.size.x = floor(rand_range(32, 64))
rect.size.y = floor(rand_range(32, 64))
rot_vel = deg2rad(floor(rand_range(1, max_rot_vel)))
set_fixed_process(true)
func _fixed_process(delta):
#var cur_pos = get_pos()
#cur_pos.x = cur_pos.x % get_viewport().get_rect().size.x
#cur_pos.y = cur_pos.y % get_viewport().get_rect().size.y
#set_pos(cur_pos)
self.move(velocity)
self.rotate(rot_vel)
func _draw():
draw_rect(rect, Color(0x42, 0x8b, 0xca))

13
Asteroid.tscn Normal file
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[gd_scene load_steps=2 format=1]
[ext_resource path="res://Asteroid.gd" type="Script" id=1]
[node name="Asteroid" type="KinematicBody2D"]
input/pickable = false
collision/layers = 1
collision/mask = 1
collision/margin = 0.08
script/script = ExtResource( 1 )

34
AsteroidSpawner.gd Normal file
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extends Node
var Asteroid = load("res://Asteroid.tscn")
var total_asteroids = 0
var total_time_passed = 0
var current_threshold = 5
# delay between each spawn of asteroid
var spawn_delay = 1 # seconds
func _ready():
set_fixed_process(true)
func _fixed_process(delta):
# we gots teh times
total_time_passed += delta
spawn_delay -= delta
if total_asteroids < current_threshold and spawn_delay <= 0:
var new_asteroid = Asteroid.instance()
randomize()
var x = floor(rand_range(1, get_viewport().get_rect().size.x))
var y = floor(rand_range(1, get_viewport().get_rect().size.y))
var spawn_pos = Vector2(x, y)
print(spawn_pos)
new_asteroid.set_pos(spawn_pos)
get_parent().add_child(new_asteroid) # add to tree
total_asteroids += 1

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AsteroidSpawner.tscn Normal file
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[gd_scene load_steps=2 format=1]
[ext_resource path="res://AsteroidSpawner.gd" type="Script" id=1]
[node name="AsteroidSpawner" type="Node"]
script/script = ExtResource( 1 )

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[gd_scene load_steps=2 format=1] [gd_scene load_steps=3 format=1]
[ext_resource path="res://Player.tscn" type="PackedScene" id=1] [ext_resource path="res://Player.tscn" type="PackedScene" id=1]
[ext_resource path="res://AsteroidSpawner.tscn" type="PackedScene" id=2]
[node name="Game" type="Node"] [node name="Game" type="Node"]
@ -8,4 +9,6 @@
transform/pos = Vector2( 92.7742, 71.7896 ) transform/pos = Vector2( 92.7742, 71.7896 )
[node name="AsteroidSpawner" parent="." instance=ExtResource( 2 )]