mirror of https://github.com/profan/ld-39-jam.git
				
				
				
			rocks
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			@ -40,4 +40,5 @@ func _fixed_process(delta):
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	self.rotate(rot_vel)
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func _draw():
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	draw_rect(rect, Color(1, 1, 1))
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	pass
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	#draw_rect(rect, Color(1, 1, 1))
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			@ -1,6 +1,7 @@
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[gd_scene load_steps=2 format=1]
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[gd_scene load_steps=3 format=1]
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[ext_resource path="res://Asteroid.gd" type="Script" id=1]
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[ext_resource path="res://raw/asteroid.png" type="Texture" id=2]
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[node name="Asteroid" type="KinematicBody2D"]
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			@ -10,4 +11,8 @@ collision/mask = 1
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collision/margin = 0.08
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script/script = ExtResource( 1 )
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[node name="Sprite" type="Sprite" parent="."]
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texture = ExtResource( 2 )
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										19
									
								
								Game.tscn
								
								
								
								
							
							
						
						
									
										19
									
								
								Game.tscn
								
								
								
								
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			@ -35,10 +35,25 @@ scroll/limit_begin = Vector2( 0, 0 )
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scroll/limit_end = Vector2( 0, 0 )
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scroll/ignore_camera_zoom = true
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[node name="ParallaxLayer 2" type="ParallaxLayer" parent="ParallaxBackground"]
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transform/rot = 90.0
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motion/scale = Vector2( 0.5, 0.5 )
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motion/offset = Vector2( 0, 0 )
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motion/mirroring = Vector2( 0, 0 )
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[node name="Sprite" type="Sprite" parent="ParallaxBackground/ParallaxLayer 2"]
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texture = ExtResource( 5 )
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region = true
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region_rect = Rect2( 0, 0, 8192, 8192 )
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[node name="ParallaxLayer" type="ParallaxLayer" parent="ParallaxBackground"]
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motion/scale = Vector2( 0.25, 0.25 )
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motion/offset = Vector2( 0, 0 )
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visibility/opacity = 0.5
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visibility/self_opacity = 0.5
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motion/scale = Vector2( 0.45, 0.45 )
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motion/offset = Vector2( 128, 128 )
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motion/mirroring = Vector2( 0, 0 )
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[node name="Sprite" type="Sprite" parent="ParallaxBackground/ParallaxLayer"]
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										2
									
								
								Gun.gd
								
								
								
								
							
							
						
						
									
										2
									
								
								Gun.gd
								
								
								
								
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			@ -15,7 +15,7 @@ func fire(delta, vel, dir):
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	if gun_cooldown <= 0:
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		var new_bullet = Bullet.instance()
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		var gun_pos = get_global_pos()
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		new_bullet.set_pos(gun_pos)
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		new_bullet.set_pos(gun_pos + vel)
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		get_tree().get_root().add_child(new_bullet)
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		new_bullet.fire(delta, vel, dir, 512)
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		gun_cooldown += gun_delay
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			@ -21,12 +21,12 @@ texture = ExtResource( 2 )
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[node name="LeftGun" type="Sprite" parent="Sprite"]
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transform/pos = Vector2( -13.0319, -4.86733 )
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transform/pos = Vector2( -12.5228, -4.92389 )
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script/script = ExtResource( 3 )
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[node name="RightGun" type="Sprite" parent="Sprite"]
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transform/pos = Vector2( 12.0375, -4.97201 )
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transform/pos = Vector2( 12.4714, -4.99753 )
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script/script = ExtResource( 3 )
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[node name="Engine" type="Particles2D" parent="Sprite"]
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			@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:b29034b94d6c4daf9e8b33e12b0a7b0640ec0dc6e3938974a1cc03d00c460445
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size 1303
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		 After Width: | Height: | Size: 783 B  | 
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			@ -0,0 +1 @@
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filter=false
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