From d9ef9dde4f4b0f4198c1052cf8cc10e795c50d0e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Robin=20H=C3=BCbner?= Date: Sat, 12 Aug 2017 20:44:05 +0200 Subject: [PATCH] yes. --- Missile.gd | 2 ++ RightThruster.gd | 9 --------- 2 files changed, 2 insertions(+), 9 deletions(-) delete mode 100644 RightThruster.gd diff --git a/Missile.gd b/Missile.gd index cbab972..81e0b56 100644 --- a/Missile.gd +++ b/Missile.gd @@ -5,6 +5,7 @@ var MissileImpact = load("res://MissileImpact.tscn") onready var sprite = get_node("Sprite") onready var ps = get_node("Particles2D") +onready var cs = get_node("CollisionShape2D") var missile_max_speed = 384 # pixels per second var missile_arrive_radius = 64 @@ -68,6 +69,7 @@ func on_impact(e, is_bullet): func queue_death(): sprite.hide() ps.set_emitting(false) + cs.queue_free() # kill it is_dead = true func _fixed_process(delta): diff --git a/RightThruster.gd b/RightThruster.gd deleted file mode 100644 index c4d1a7c..0000000 --- a/RightThruster.gd +++ /dev/null @@ -1,9 +0,0 @@ -extends Node2D - -onready var right_one = get_node("RightThruster 1") -onready var right_two = get_node("RightThruster 1") - -func _ready(): - # Called every time the node is added to the scene. - # Initialization here - pass