mirror of https://github.com/profan/ld-39-jam.git
update bullet, also add particle emitters for sorta thrusters
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28a51c47de
commit
f2acd5889d
20
Player.gd
20
Player.gd
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@ -2,7 +2,9 @@ extends KinematicBody2D
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onready var sprite = get_node("Sprite")
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onready var camera = get_node("Camera2D")
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onready var particles = get_node("Sprite/Particles2D")
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onready var left_particles = get_node("Sprite/LeftThruster")
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onready var right_particles = get_node("Sprite/RightThruster")
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onready var engine_particles = get_node("Sprite/Engine")
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onready var left_gun = get_node("Sprite/LeftGun")
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onready var right_gun = get_node("Sprite/RightGun")
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@ -18,6 +20,8 @@ var is_moving = false
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func _ready():
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set_fixed_process(true)
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left_particles.set_emitting(false)
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right_particles.set_emitting(false)
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func turn_towards(delta, pos):
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@ -26,6 +30,18 @@ func turn_towards(delta, pos):
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var as = asin(cpd)
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var ca = clamp(as, (-ship_turn_speed) * delta, (ship_turn_speed) * delta)
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left_particles.set_param(Particles2D.PARAM_LINEAR_VELOCITY, 400 * abs(ca))
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right_particles.set_param(Particles2D.PARAM_LINEAR_VELOCITY, 400 * abs(ca))
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if ca < -0.01:
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left_particles.set_emitting(false)
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right_particles.set_emitting(true)
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elif ca > 0.01:
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left_particles.set_emitting(true)
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right_particles.set_emitting(false)
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else:
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left_particles.set_emitting(false)
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right_particles.set_emitting(false)
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ship_dir = ship_dir.rotated(-ca)
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@ -62,4 +78,4 @@ func _fixed_process(delta):
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self.move(ship_vel)
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ship_vel = ship_vel / (delta * ship_mass)
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particles.set_emitting(is_moving)
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engine_particles.set_emitting(is_moving)
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50
Player.tscn
50
Player.tscn
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@ -28,7 +28,7 @@ script/script = ExtResource( 3 )
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transform/pos = Vector2( 12.0375, -4.97201 )
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script/script = ExtResource( 3 )
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[node name="Particles2D" type="Particles2D" parent="Sprite"]
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[node name="Engine" type="Particles2D" parent="Sprite"]
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transform/pos = Vector2( 0, 13.1031 )
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config/amount = 256
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@ -53,6 +53,54 @@ params/hue_variation = 0.0
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params/anim_speed_scale = 1.0
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params/anim_initial_pos = 0.0
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[node name="LeftThruster" type="Particles2D" parent="Sprite"]
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transform/pos = Vector2( -6.55412, -9.38138 )
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transform/rot = -45.0
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config/amount = 16
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config/lifetime = 0.3
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config/process_mode = 1
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params/direction = 0.0
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params/spread = 10.0
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params/linear_velocity = 60.0
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params/spin_velocity = 0.0
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params/orbit_velocity = 0.0
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params/gravity_direction = 0.0
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params/gravity_strength = 0.0
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params/radial_accel = 0.0
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params/tangential_accel = 0.0
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params/damping = 0.0
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params/initial_angle = 0.0
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params/initial_size = 1.0
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params/final_size = 1.0
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params/hue_variation = 0.0
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params/anim_speed_scale = 1.0
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params/anim_initial_pos = 0.0
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[node name="RightThruster" type="Particles2D" parent="Sprite"]
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transform/pos = Vector2( 6.55411, -9.31712 )
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transform/rot = 45.0
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config/amount = 16
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config/lifetime = 0.3
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config/process_mode = 1
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params/direction = 0.0
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params/spread = 10.0
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params/linear_velocity = 60.0
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params/spin_velocity = 0.0
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params/orbit_velocity = 0.0
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params/gravity_direction = 0.0
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params/gravity_strength = 0.0
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params/radial_accel = 0.0
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params/tangential_accel = 0.0
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params/damping = 0.0
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params/initial_angle = 0.0
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params/initial_size = 1.0
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params/final_size = 1.0
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params/hue_variation = 0.0
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params/anim_speed_scale = 1.0
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params/anim_initial_pos = 0.0
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[node name="Camera2D" type="Camera2D" parent="."]
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anchor_mode = 1
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