extends Sprite var Bullet = load("res://Bullet.tscn") var gun_cooldown = 0 var gun_delay = 0.25 func _ready(): set_fixed_process(true) func _fixed_process(delta): gun_cooldown = gun_cooldown - delta func fire(vel, dir): if gun_cooldown <= 0: var new_bullet = Bullet.instance() var gun_pos = get_global_pos() new_bullet.set_pos(gun_pos) get_tree().get_root().add_child(new_bullet) new_bullet.fire(vel, dir, 256) gun_cooldown += gun_delay