[gd_scene load_steps=5 format=1] [ext_resource path="res://Player.gd" type="Script" id=1] [ext_resource path="res://img/player_ship.tex" type="Texture" id=2] [ext_resource path="res://Gun.gd" type="Script" id=3] [ext_resource path="res://raw/exhaust.png" type="Texture" id=4] [node name="Player" type="KinematicBody2D"] transform/scale = Vector2( 2, 2 ) input/pickable = false collision/layers = 1 collision/mask = 1 collision/margin = 0.08 script/script = ExtResource( 1 ) [node name="Sprite" type="Sprite" parent="."] texture = ExtResource( 2 ) [node name="LeftGun" type="Sprite" parent="Sprite"] transform/pos = Vector2( -13.0319, -4.86733 ) script/script = ExtResource( 3 ) [node name="RightGun" type="Sprite" parent="Sprite"] transform/pos = Vector2( 12.0375, -4.97201 ) script/script = ExtResource( 3 ) [node name="Particles2D" type="Particles2D" parent="Sprite"] transform/pos = Vector2( 0, 13.1031 ) config/amount = 256 config/lifetime = 2.0 config/process_mode = 1 config/local_space = false config/texture = ExtResource( 4 ) params/direction = 0.0 params/spread = 24.0 params/linear_velocity = 32.0 params/spin_velocity = 0.0 params/orbit_velocity = 0.0 params/gravity_direction = 0.0 params/gravity_strength = 9.8 params/radial_accel = 0.0 params/tangential_accel = 0.0 params/damping = 0.0 params/initial_angle = 0.0 params/initial_size = 2.0 params/final_size = 1.0 params/hue_variation = 0.0 params/anim_speed_scale = 1.0 params/anim_initial_pos = 0.0 [node name="Camera2D" type="Camera2D" parent="."] anchor_mode = 1 rotating = false current = true zoom = Vector2( 1, 1 ) limit/left = -10000000 limit/top = -10000000 limit/right = 10000000 limit/bottom = 10000000 drag_margin/h_enabled = true drag_margin/v_enabled = true smoothing/enable = false smoothing/speed = 5.0 drag_margin/left = 0.2 drag_margin/top = 0.2 drag_margin/right = 0.2 drag_margin/bottom = 0.2