extends Node var Asteroid = load("res://Asteroid.tscn") var total_asteroids = 0 var total_time_passed = 0 var current_threshold = 5 # delay between each spawn of asteroid var spawn_delay = 1 # seconds # deps onready var map = get_parent().get_node("MinimapControl") func _ready(): set_fixed_process(true) func _fixed_process(delta): # we gots teh times total_time_passed += delta spawn_delay -= delta if total_asteroids < current_threshold and spawn_delay <= 0: var new_asteroid = Asteroid.instance() randomize() var x = floor(rand_range(-2000, 2000)) var y = floor(rand_range(-2000, 2000)) var spawn_pos = Vector2(x, y) new_asteroid.set_pos(spawn_pos) get_parent().add_child(new_asteroid) # add to tree map.register_entity(new_asteroid) # register with minimap total_asteroids += 1