extends KinematicBody2D var rotation_speed = deg2rad(11.25) # degrees per second func _ready(): var t = get_tree() var r = t.get_root() var n = r.get_node("Game/MinimapControl") n.register_entity(self) set_process(true) func type(): return "PowerStation" func _process(delta): self.rotate(rotation_speed * delta)