[gd_scene load_steps=4 format=1] [ext_resource path="res://MissileImpact.gd" type="Script" id=1] [ext_resource path="res://raw/bullet_impact.png" type="Texture" id=2] [ext_resource path="res://raw/exhaust.png" type="Texture" id=3] [node name="MissileImpact" type="Node2D"] script/script = ExtResource( 1 ) [node name="Sprite" type="Sprite" parent="."] texture = ExtResource( 2 ) hframes = 5 [node name="Particles2D" type="Particles2D" parent="."] transform/pos = Vector2( 0.130829, -3.26887 ) transform/rot = -180.0 config/amount = 8 config/lifetime = 2.0 config/time_scale = 2.0 config/process_mode = 1 config/explosiveness = 0.1 config/texture = ExtResource( 3 ) params/direction = 0.0 params/spread = 60.0 params/linear_velocity = 25.0 params/spin_velocity = 0.0 params/orbit_velocity = 0.0 params/gravity_direction = 0.0 params/gravity_strength = 9.8 params/radial_accel = 0.0 params/tangential_accel = 0.0 params/damping = 0.0 params/initial_angle = 0.0 params/initial_size = 1.0 params/final_size = 0.0 params/hue_variation = 0.0 params/anim_speed_scale = 1.0 params/anim_initial_pos = 0.0 randomness/orbit_velocity = 10.0 randomness/gravity_direction = 1.0