extends KinematicBody2D var grunt_rot_speed = deg2rad(22.5) # degrees per second var current_target = null func _ready(): var t = get_tree() var r = t.get_root() var n = r.get_node("Game/MinimapControl") n.register_entity(self) set_process(true) func type(): return "EnemyGrunt" func _process(delta): rotate(grunt_rot_speed * delta)