[gd_scene load_steps=4 format=1] [ext_resource path="res://PowerStation.gd" type="Script" id=1] [ext_resource path="res://raw/power_station.png" type="Texture" id=2] [sub_resource type="RectangleShape2D" id=1] custom_solver_bias = 0.0 extents = Vector2( 31.9978, 32.0533 ) [node name="PowerStation" type="KinematicBody2D"] input/pickable = false shapes/0/shape = SubResource( 1 ) shapes/0/transform = Matrix32( 2, 0, 0, 2, 0, 0 ) shapes/0/trigger = false collision/layers = 2 collision/mask = 2 collision/margin = 0.08 script/script = ExtResource( 1 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] transform/scale = Vector2( 2, 2 ) shape = SubResource( 1 ) trigger = false _update_shape_index = 0 [node name="Sprite" type="Sprite" parent="."] transform/scale = Vector2( 2, 2 ) texture = ExtResource( 2 )