extends Node2D onready var t_one = get_node("thruster_one") onready var t_two = get_node("thruster_two") func _ready(): pass func set_param(p, v): t_one.set_param(p, v) t_two.set_param(p, v) func set_emitting(b): t_one.set_emitting(b) t_two.set_emitting(b)