[gd_scene load_steps=11 format=1] [ext_resource path="res://Player.gd" type="Script" id=1] [ext_resource path="res://img/player_ship.tex" type="Texture" id=2] [ext_resource path="res://Gun.gd" type="Script" id=3] [ext_resource path="res://raw/exhaust.png" type="Texture" id=4] [ext_resource path="res://ThrusterScript.gd" type="Script" id=5] [sub_resource type="ConvexPolygonShape2D" id=1] custom_solver_bias = 0.0 points = Vector2Array( 1.0577, -3.01906, 5.25348, -11.498, 5.42831, -1.44565, 3.76748, 13.2396 ) [sub_resource type="ConvexPolygonShape2D" id=2] custom_solver_bias = 0.0 points = Vector2Array( -7.94572, -1.096, -7.7709, -11.5854, -2.6136, -3.10647, 3.76748, 13.2396, -5.41078, 13.4144 ) [sub_resource type="ConvexPolygonShape2D" id=3] custom_solver_bias = 0.0 points = Vector2Array( -16.075, 9.1312, -16.075, 0.215181, -7.94572, -1.096, -5.41078, 13.4144 ) [sub_resource type="ConvexPolygonShape2D" id=4] custom_solver_bias = 0.0 points = Vector2Array( 3.76748, 13.2396, -2.6136, -3.10647, 1.0577, -3.01906 ) [sub_resource type="ConvexPolygonShape2D" id=5] custom_solver_bias = 0.0 points = Vector2Array( 13.645, 9.30603, 3.76748, 13.2396, 5.42831, -1.44565, 13.7324, 0.302593 ) [node name="Player" type="KinematicBody2D"] transform/scale = Vector2( 2, 2 ) input/pickable = false shapes/0/shape = SubResource( 1 ) shapes/0/transform = Matrix32( 1, 0, 0, 1, 1.13636, -0.699295 ) shapes/0/trigger = false shapes/1/shape = SubResource( 2 ) shapes/1/transform = Matrix32( 1, 0, 0, 1, 1.13636, -0.699295 ) shapes/1/trigger = false shapes/2/shape = SubResource( 3 ) shapes/2/transform = Matrix32( 1, 0, 0, 1, 1.13636, -0.699295 ) shapes/2/trigger = false shapes/3/shape = SubResource( 4 ) shapes/3/transform = Matrix32( 1, 0, 0, 1, 1.13636, -0.699295 ) shapes/3/trigger = false shapes/4/shape = SubResource( 5 ) shapes/4/transform = Matrix32( 1, 0, 0, 1, 1.13636, -0.699295 ) shapes/4/trigger = false collision/layers = 3 collision/mask = 1 collision/margin = 0.08 script/script = ExtResource( 1 ) [node name="Sprite" type="Sprite" parent="."] texture = ExtResource( 2 ) [node name="LeftGun" type="Sprite" parent="Sprite"] transform/pos = Vector2( -12.4756, -6.0575 ) script/script = ExtResource( 3 ) [node name="RightGun" type="Sprite" parent="Sprite"] transform/pos = Vector2( 12.3297, -5.98944 ) script/script = ExtResource( 3 ) [node name="Engine" type="Particles2D" parent="Sprite"] transform/pos = Vector2( 0, 13.1031 ) config/amount = 256 config/lifetime = 1.0 config/process_mode = 1 config/local_space = false config/texture = ExtResource( 4 ) params/direction = 0.0 params/spread = 80.0 params/linear_velocity = 32.0 params/spin_velocity = 0.0 params/orbit_velocity = 0.0 params/gravity_direction = 0.0 params/gravity_strength = 9.8 params/radial_accel = 0.0 params/tangential_accel = 0.0 params/damping = 0.0 params/initial_angle = 0.0 params/initial_size = 2.0 params/final_size = 0.0 params/hue_variation = 0.0 params/anim_speed_scale = 1.0 params/anim_initial_pos = 0.0 [node name="RightThruster" type="Node2D" parent="Sprite"] transform/pos = Vector2( -14.2811, 9.39949 ) script/script = ExtResource( 5 ) [node name="thruster_one" type="Particles2D" parent="Sprite/RightThruster"] transform/pos = Vector2( 28.5622, 0.278895 ) config/amount = 16 config/lifetime = 0.3 config/process_mode = 1 params/direction = 0.0 params/spread = 10.0 params/linear_velocity = 60.0 params/spin_velocity = 0.0 params/orbit_velocity = 0.0 params/gravity_direction = 0.0 params/gravity_strength = 0.0 params/radial_accel = 0.0 params/tangential_accel = 0.0 params/damping = 0.0 params/initial_angle = 0.0 params/initial_size = 1.0 params/final_size = 1.0 params/hue_variation = 0.0 params/anim_speed_scale = 1.0 params/anim_initial_pos = 0.0 [node name="thruster_two" type="Particles2D" parent="Sprite/RightThruster"] transform/pos = Vector2( -0.306683, -8.52128 ) transform/rot = 180.0 config/amount = 16 config/lifetime = 0.3 config/process_mode = 1 params/direction = 0.0 params/spread = 10.0 params/linear_velocity = 60.0 params/spin_velocity = 0.0 params/orbit_velocity = 0.0 params/gravity_direction = 0.0 params/gravity_strength = 0.0 params/radial_accel = 0.0 params/tangential_accel = 0.0 params/damping = 0.0 params/initial_angle = 0.0 params/initial_size = 1.0 params/final_size = 1.0 params/hue_variation = 0.0 params/anim_speed_scale = 1.0 params/anim_initial_pos = 0.0 [node name="LeftThruster" type="Node2D" parent="Sprite"] transform/pos = Vector2( -14.2811, 9.39949 ) script/script = ExtResource( 5 ) [node name="thruster_one" type="Particles2D" parent="Sprite/LeftThruster"] transform/pos = Vector2( 28.8689, -8.9075 ) transform/rot = 180.0 config/amount = 16 config/lifetime = 0.3 config/process_mode = 1 params/direction = 0.0 params/spread = 10.0 params/linear_velocity = 60.0 params/spin_velocity = 0.0 params/orbit_velocity = 0.0 params/gravity_direction = 0.0 params/gravity_strength = 0.0 params/radial_accel = 0.0 params/tangential_accel = 0.0 params/damping = 0.0 params/initial_angle = 0.0 params/initial_size = 1.0 params/final_size = 1.0 params/hue_variation = 0.0 params/anim_speed_scale = 1.0 params/anim_initial_pos = 0.0 [node name="thruster_two" type="Particles2D" parent="Sprite/LeftThruster"] config/amount = 16 config/lifetime = 0.3 config/process_mode = 1 params/direction = 0.0 params/spread = 10.0 params/linear_velocity = 60.0 params/spin_velocity = 0.0 params/orbit_velocity = 0.0 params/gravity_direction = 0.0 params/gravity_strength = 0.0 params/radial_accel = 0.0 params/tangential_accel = 0.0 params/damping = 0.0 params/initial_angle = 0.0 params/initial_size = 1.0 params/final_size = 1.0 params/hue_variation = 0.0 params/anim_speed_scale = 1.0 params/anim_initial_pos = 0.0 [node name="Camera2D" type="Camera2D" parent="."] anchor_mode = 1 rotating = false current = true zoom = Vector2( 1, 1 ) limit/left = -10000000 limit/top = -10000000 limit/right = 10000000 limit/bottom = 10000000 drag_margin/h_enabled = true drag_margin/v_enabled = true smoothing/enable = false smoothing/speed = 5.0 drag_margin/left = 0.2 drag_margin/top = 0.2 drag_margin/right = 0.2 drag_margin/bottom = 0.2 [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."] transform/pos = Vector2( 1.13636, -0.699295 ) build_mode = 0 polygon = Vector2Array( -7.7709, -11.5854, -7.94572, -1.096, -16.075, 0.215181, -16.075, 9.1312, -5.41078, 13.4144, 3.76748, 13.2396, 13.645, 9.30603, 13.7324, 0.302593, 5.42831, -1.44565, 5.25348, -11.498, 1.0577, -3.01906, -2.6136, -3.10647 ) shape_range = Vector2( 0, 4 ) trigger = false