[gd_scene load_steps=4 format=1] [ext_resource path="res://Bullet.gd" type="Script" id=1] [ext_resource path="res://raw/simple_bullet.png" type="Texture" id=2] [sub_resource type="RectangleShape2D" id=1] custom_solver_bias = 0.0 extents = Vector2( 0.99762, 3.98857 ) [node name="Bullet" type="KinematicBody2D"] transform/rot = 180.0 input/pickable = false shapes/0/shape = SubResource( 1 ) shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 ) shapes/0/trigger = false collision/layers = 1 collision/mask = 1 collision/margin = 0.08 script/script = ExtResource( 1 ) [node name="Sprite" type="Sprite" parent="."] texture = ExtResource( 2 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource( 1 ) trigger = false _update_shape_index = 0