[gd_scene load_steps=3 format=1] [ext_resource path="res://EnemyGrunt.gd" type="Script" id=1] [ext_resource path="res://raw/enemy_grunt.png" type="Texture" id=2] [node name="EnemyGrunt" type="KinematicBody2D"] transform/scale = Vector2( 2, 2 ) input/pickable = false collision/layers = 1 collision/mask = 1 collision/margin = 0.08 script/script = ExtResource( 1 ) [node name="Sprite" type="Sprite" parent="."] texture = ExtResource( 2 )