[gd_scene load_steps=9 format=1] [ext_resource path="res://Game.gd" type="Script" id=1] [ext_resource path="res://Minimap.tscn" type="PackedScene" id=2] [ext_resource path="res://AsteroidSpawner.tscn" type="PackedScene" id=3] [ext_resource path="res://PowerStation.tscn" type="PackedScene" id=4] [ext_resource path="res://Player.tscn" type="PackedScene" id=5] [ext_resource path="res://raw/space.png" type="Texture" id=6] [ext_resource path="res://EnemyGrunt.tscn" type="PackedScene" id=7] [ext_resource path="res://Missile.tscn" type="PackedScene" id=8] [node name="Game" type="Node"] script/script = ExtResource( 1 ) [node name="MinimapControl" parent="." instance=ExtResource( 2 )] [node name="AsteroidSpawner" parent="." instance=ExtResource( 3 )] [node name="PowerStations" type="Node" parent="."] [node name="PowerStation" parent="PowerStations" instance=ExtResource( 4 )] transform/pos = Vector2( 119.085, -182.303 ) [node name="Player" parent="." instance=ExtResource( 5 )] transform/pos = Vector2( 92.7742, 71.7896 ) [node name="ParallaxBackground" type="ParallaxBackground" parent="."] layer = -1 offset = Vector2( 0, 0 ) rotation = 0.0 scale = Vector2( 1, 1 ) scroll/offset = Vector2( 0, 0 ) scroll/base_offset = Vector2( 0, 0 ) scroll/base_scale = Vector2( 1, 1 ) scroll/limit_begin = Vector2( 0, 0 ) scroll/limit_end = Vector2( 0, 0 ) scroll/ignore_camera_zoom = true [node name="ParallaxLayer 2" type="ParallaxLayer" parent="ParallaxBackground"] transform/rot = 90.0 motion/scale = Vector2( 0.5, 0.5 ) motion/offset = Vector2( 0, 0 ) motion/mirroring = Vector2( 0, 0 ) [node name="Sprite" type="Sprite" parent="ParallaxBackground/ParallaxLayer 2"] texture = ExtResource( 6 ) region = true region_rect = Rect2( 0, 0, 8192, 8192 ) [node name="ParallaxLayer" type="ParallaxLayer" parent="ParallaxBackground"] visibility/opacity = 0.5 visibility/self_opacity = 0.5 motion/scale = Vector2( 0.45, 0.45 ) motion/offset = Vector2( 128, 128 ) motion/mirroring = Vector2( 0, 0 ) [node name="Sprite" type="Sprite" parent="ParallaxBackground/ParallaxLayer"] texture = ExtResource( 6 ) region = true region_rect = Rect2( 0, 0, 8192, 8192 ) [node name="EnemyGrunt" parent="." instance=ExtResource( 7 )] transform/pos = Vector2( 127.878, -20.3627 ) transform/scale = Vector2( 1.5, 1.5 ) [node name="Missile" parent="." instance=ExtResource( 8 )]