ld-39-jam/EnemyGrunt.gd

44 lines
986 B
GDScript

extends KinematicBody2D
const km = preload("Kinematic.gd")
var grunt_max_speed = 256 # pixels per second
var grunt_arrive_radius = 64
var grunt_arrive_speed = 1
var grunt_rot_speed = deg2rad(22.5) # degrees per second
var cur_kinematic
var steering
var s_seek
var s_arrive
func _ready():
var t = get_tree().get_root().get_node("Game/MinimapControl").register_entity(self)
set_fixed_process(true)
set_process(true)
cur_kinematic = km.Kinematic.new(self, grunt_max_speed)
steering = km.Steering.new()
s_seek = km.Seek.new(self)
s_arrive = km.Arrive.new(self, grunt_arrive_radius, grunt_arrive_speed)
var player = get_tree().get_root().get_node("Game/Player")
s_seek.set_target(player)
s_arrive.set_target(player)
func do_damage(v):
pass
func type():
return "Enemy"
func _fixed_process(delta):
s_seek.get_steering(steering)
s_arrive.get_steering(steering)
cur_kinematic.update(steering, delta)
func _process(delta):
pass
# rotate(grunt_rot_speed * delta)