ld-39-jam/EnemyGrunt.gd

17 lines
319 B
GDScript

extends KinematicBody2D
var grunt_rot_speed = deg2rad(22.5) # degrees per second
func _ready():
var t = get_tree()
var r = t.get_root()
var n = r.get_node("Game/MinimapControl")
n.register_entity(self)
set_process(true)
func type():
return "EnemyGrunt"
func _process(delta):
rotate(grunt_rot_speed * delta)