extends Node2D
onready var t_one = get_node("thruster_one")
onready var t_two = get_node("thruster_two")
func _ready():
pass
func set_param(p, v):
t_one.set_param(p, v)
t_two.set_param(p, v)
func set_emitting(b):
t_one.set_emitting(b)
t_two.set_emitting(b)