mirror of https://github.com/profan/ld-39-jam.git
33 lines
919 B
GDScript
33 lines
919 B
GDScript
extends Node2D
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var entities
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var cam_pos = Vector2(0, 0)
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func _ready():
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pass
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func init(ents):
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entities = ents
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func it_changed():
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cam_pos = get_tree().get_root().get_node("Game/Player").get_pos()
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update()
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func _draw():
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var vp_rect = get_viewport().get_rect()
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# draw player in center
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var p_mw = ((vp_rect.size.x / 2) - 1) + 32
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var p_mh = ((vp_rect.size.y / 2) - 1) + 32
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draw_rect(Rect2(p_mw, p_mh, 2, 2), Color(0, 1, 0))
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for e in entities:
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var ent = e.get_ref()
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var ent_pos = ent.get_global_pos()
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var s_mw = vp_rect.size.x / 2
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var s_mh = vp_rect.size.y / 2
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var s_x = s_mw + (ent_pos.x / vp_rect.size.x) - (cam_pos.x / vp_rect.size.x) + 32
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var s_y = s_mh + (ent_pos.y / vp_rect.size.y) - (cam_pos.y / vp_rect.size.y) + 32
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if ent.type() == "Asteroid":
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draw_rect(Rect2(s_x, s_y, 2, 2), Color(1, 1, 1))
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elif ent.type() == "PowerStation":
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draw_rect(Rect2(s_x, s_y, 4, 4), Color(0, 0, 1)) |