mirror of https://github.com/profan/ld-39-jam.git
42 lines
1.0 KiB
GDScript
42 lines
1.0 KiB
GDScript
extends Control
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var offset_pos = Vector2(32, 32)
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onready var render_target = get_node("Viewport")
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onready var tex_frame = get_node("TextureFrame")
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var entities = Array()
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func _ready():
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set_fixed_process(true)
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tex_frame.set_texture(render_target.get_render_target_texture())
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render_target.init(entities)
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set_pos(Vector2(32, 32))
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func register_entity(e):
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entities.append(weakref(e))
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render_target.init(entities)
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func collect_entities():
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var to_remove
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for i in range(0, entities.size()):
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if not entities[i].get_ref():
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if to_remove == null:
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to_remove = Array()
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to_remove.push_back(i)
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func _fixed_process(delta):
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collect_entities()
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func _get_camera_center():
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var vtrans = get_canvas_transform()
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var top_left = -vtrans.get_origin() / vtrans.get_scale()
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var vsize = get_viewport_rect().size
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return top_left + 0.5*vsize/vtrans.get_scale()
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func _draw():
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if entities.size() > 0:
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render_target.render_target_clear()
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render_target.it_changed(_get_camera_center())
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# gc the shit out of em
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collect_entities() |